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A member registered Dec 16, 2013 · View creator page →

Recent community posts

congratulations on the release!!!

Just played through this and loved every minute of it. I wish there had been a different coloured gem or a different object, and feedback could have been better, but the game is beautiful and it works surprisingly well on just a touchscreen with the WebGL. Thank-you for sharing! I'll keep an eye out for your games in future. 

This doesn't seem to work at all on Unity 5.6. I'm using the 5.6 package. Any ideas?

Thank you for this! 

Been really loving Sinput this last month. I've generally hated my experience with control addons and avoided them until later in the project, but Sinput makes everything much easier. Thank-you!

I raw into some trouble with GetVector because I couldn't find how to control the smoothing of the input.  Would it be possible in future to explain variables like this?  

As for NormalClip, I was able to understand its meaning when I searched through the sourcecode, but it wasn't entirely obvious at first. 

Great work on the demo so far! I just played for a while into the explosive levels, then I decided to buy the game and wait until a later version.  The jump controls are a little squirrely, and the hitboxes often feel a little unfair, but there are a lot of good ideas here. I'd like to see more variety in music, and a fullscreen option (I'm using Borderless Gaming as a workaround). I've been playing this on my TV with PS4 controller.