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dnantropov
Creator of
Recent community posts
The game is very well executed artistically. I enjoyed the world and the main character and the squirrel. But man, it's so hard right away that doesn't match a cuteness of the art style. I don't have issues with making games hard, I just don't like when they are hard when I simply try to get used to controls.
Very challenging! I wouldn’t mind having checkpoints after the difficult turns, because starting from the very beginning each time was a bit frustrating. It feels rewarding to make it through the icy parts, and it would be cool if the game cheered me on with a 'Well done!' message or something similar
I love the idea! Controls are not very intuitive and I prefer it to be more about figuring out the right alignment of platforms instead of trying to catch the cube by jumping around with my mouse from platform to platfrom :) I don't think that forcing the player to be mechanically precise is the way to go, but it's just me. Maybe if the game was more forgiving in the beginning and let me experiment more with what I can do it would be even funnier to play. But I really enjoyed it and would definitely play a finished game. Thanks!
I can only guess the idea and in my head it's really interesting. You blow your enemies off the map with your trumpet. I don't really see it working in the game. I don't get any feedback if my trumpet actually pushes enemies away from me. Also there is no audio of the trumpet in the game about trumpets!
