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dmartinek

7
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1
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A member registered Aug 21, 2024 · View creator page →

Creator of

Recent community posts

A really nice game with great art style and good combination of the rules with the gameplay. Unfortunately I got stuck behind the green locked door after jumping into the room from the top without having the green key and couldn't find a way back out.

Great rendition of Gulltry, the gameplay was very smooth. Little nitpicks: I couldn't advance the dialog when using a controller (I used a DualSense), I just used spacebar instead, and on an ultrawide screen the health/mana bar was cutoff, but it was still very playable :)

Very atmospheric. I sometimes had the game reset when I went back to previous screens, but I could still finish it fine :)

Really great artwork and the game is very fun to play.

Hey, thanks for the feedback. We added a simple options menu to change mouse and controller speed and also fixed a bug that made the turn rate dependent on the game update rate. We also fixed the interaction issue, the infinite use loop shouldn't happen anymore :)

Hey, thanks so much for playing! Yes, it might have been a bug that turned into a system... Thanks for letting us know about the way to get out of bounds. I think I found the location and changed the level geometry a bit, so that it can't happen anymore :)

Hi, great that you like the game!

For the panoramas SecretCDev rendered scenes in blender using equirectangular camera projections. We then used these images in Godot on a simple cube geometry (it actually doesn't matter as long as it covers everything around the camera) and I wrote a very simple shader (https://pastebin.com/MfvdRgMX) that just computes the view direction and transformes it to the equirectangular projection for color lookup.

At the beginning we actually used the WorldEnvironment for it which also works pretty much the same way, but yes it might be a bit overkill for this scenario, especially if you want to easily edit, e.g. I often forgot to make the WorldEnvironment and the contents unique and overwrote other level contents. Due to this we created the custom system.