Quest World is getting a major update in response to the Dungeon World 2 announcement. It is designed to be a very close bridge with terminology that attracts players from other TTRPGs to narative games.
DM4Life
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I apologize for the late reply. Yes there has been some changes over the past year and I plan to give another release and work on a couple of extra playbooks. I am currently re-working Quest World to publish it as a full standalone document (my other game) for free so this project is taking most of my time currently.
June 2023 updates:
Playbooks have been updated with more choices at level 1
Barbarian:
Now starts with Strength of Ten
The Upper Hand have been reworded and made more viable
The Upper Hand
You take +1 to your Last Breath rolls. When you roll a 7-9 on your Last Breath roll, Death’s offer has to be in line with one of your appetites.
New added move "Berserker's Rage":
Berserker’s Rage
When you fight an enemy that injured you or caused you a physical debility, your next damage against them is Brutal.
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Paladin
Now starts with either Smite Evile or Lay on Hands
I am the Law made more viable. It reads as follows:
I Am the Law
When you give an NPC an order according to your divine authority, roll +CHR. On a 7+ choose one of the options below, the GM cannot use that option:
● They do what you say.
● They attack you.
● The attempt to flee.
On a 10+ you also take +1 Forward against them. On a miss, you find out that your divine powers does not affect them or have authority here.
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Wizard
Changed the Evocation speciality:
Evocation : You can fire small, magical projectiles (1d6+2, near, magical, ammo 3); when you use them to Volley, roll +INT. You replenish your ammo when you prepare spells.
Added and changed some spells in the Wizard's spell list
Added another page (under development) for level 6+ spells
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Other smaller changes in Ranger, Fighter, Cleric
This is incredible work, I have been working on a similar hack but it turned into an entirely different game system.
I'd like to ask if there was any playtesting done with the system. On paper it looks solid but I am not sure how fantasy tropes would work using a structured BiTD score mechanic with downtime and so on.


