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Dletum

3
Posts
A member registered May 14, 2025

Recent community posts

same here, attached a picture to it but sadly idk what I did for that happen to help the dev easily locate the source of the issue, anyways, here a reference pic in case it is of any help 

Heres another bug to keep in mind, mons are resetting and leaving you basically hardlocked out of the game when you have any encounter. sadly Idk how to replicate this, but keep up the great work, game seems to be a neat experience once polished

I want to start this by thanking UndreamedPanic, I played for a fair bit now, It's amazing and I'm ready to enjoy it, however, since I know it is a demo it is safe to point some recurrent bugs that might happen on release such as follows:


* after a couple of battles the game freezes when you encounter a new trainer

*The position of the trees sprite in the top of the square gets confusing when theres pathing behind it, as it creates the ilusion that you can walk below it but theres a wall

*when Battling inputs wouldn't work, sometimes you had to wait for the iddle animation to play so the inputs work again

*Something about the damage seems off, be type advantage or speed related in my case, a Psyduck was outhealing My Pikachu's electric move.

*Idling for a moment bugs the pokedex, it showed bellosom on all 3 pokemon catched and when battling it crashed the game.

I'm not bashing the project in any way, It is amazing what can be done with a pokemon game in comparisson to what  soulless slop gamefreak has given us for the last 3 to 4 games.