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DLAA

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2
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A member registered Jul 07, 2024

Recent community posts

If you start demo with - saved SC setting OverAllQuality =low/medium - BUG NO CARS in demo - this BUG is from UE5.3 =)

All this bugs crashing SC setting GI/reflection low to medium - when Reflection=lumen and RS AA = TSR & (DLSS, FSR, XESS, Built-Inn) are from UE - its obvious - Yeah, I reported them a bug. 

Driving a car even slow AMD FSR / Intel XESS have STRONG GHOSTING trail effect. AMD FG is even worse - seeing multiple Rear bumpers - clearly not optimised for this demo. Only Built-in upscaling has not GHOSTING effect =)

And as soon as you enter real-time menu, ASDW can't control CAR (you crash if not stationary) and also ASDW doesn't navigate the menu either - again Epic UE bugs and they just don't fixed them =)

By the way, this packaged demo into 20 GB EXE is for entusiast testing it and benchmarking it on youtube and not for developers - so default developer messages at the start should be disabled.

developers are installing UE engine with city project - the whole 255GB and developer messages are for them =)

Just put SC setting OverAllQuality at the top, page always reset to 1st line when I go Graphic Video Graphic =)

conditions RS>GI method = disabled, GI Reflection=lumen,  and RS AA = TSR & (DLSS, FSR, XESS, Built-Inn)

CRASH when SC settings REFLECTION low to medium -OR- CRASH when SC settings GI high to medium 

Conclusion GI Reflection=SOMETHING & SC OverAllQuality = medium crashes DEMO when RS AA = TSR & (DLSS, FSR, XESS, Built-Inn)

Conclusion if RS AA = OFF, FX, TAA - DEMO works OK when GI Reflection = Lumen

DEMO WORKS OK in all cases when  GI Reflection=DISABLED

1060-6GB

detailed step one by one SC settings from bottom FOLIAGE to top REFLECTION low to medium CRASH =)

detailed step one by one SC settings from up TEXTURES to bottom GI high to medium CRASH =)

I've reported Global Illumination change from high>med - crashing to Epic Games. I will see what will happen. Crash happens also if AA=TSR & upscaling=built in or upscaling is FSR. Are you sure error isn't on your side? 

GI=disabled - OK // GI=LUMEN & reflection=LUMEN, (everything low), GI med>high OK BUT THEN crash when OVERALLQuality custom>right = CRASH // condition TSR FSR Quality or TSR built-in. 

That error is strange - Sometimes doesnt happen, until I change condition: TSR built-in 100 to TSR FSR Quality then TRIGGER is (everything low) THEN crash when OVERALLQuality custom>right = CRASH // condition GI=LUMEN & reflection=LUMEN

Once I reported 1 Nvidia error (send apps log files) and they reported back that they solved the error and will be repaired in their next app update and this error is fixed =)

Is option to trace down this bug? Or is this bug in 5.4.4 / 5.4.2 and EPIC or AMD (FSR311 plugin) should take care of it?

Who is responsible for this BUG ?

Whom to send this crash reports? Can you add EPIC CRASH SERVER IP in UE544 DEMO to be sent automaticaly?

\UE5.4.4\CitySample\Saved\Crashes - CitySample.log CrashContext.runtime-xml UEMinidump.dmp

\UE5.4.2\CitySample\Saved\Crashes - CitySample.log CrashContext.runtime-xml UEMinidump.dmp


Your 544 demo crashes on 1060-6GB if I have upscaling=FSR  Quality=something/Quality/AA THEN Global Illumination HIGH left > MEDIUM = CRASH

I have deleted DLSS ENABLER mod from demo 544 working directory

Intel XESS/ultra quality works OK

Now I see, when I click the file, win file explorer shows internal exe file version 544 or542

The crash happens in 5.4.2 ALSO, just trigger is a little different. - ALWAYS CRASH if I CHOOSE DLSS SUB MENU from OFF > QUALITY

Behind DLSS menu is FSR311 from DLSS ENABLER mod.

overall quality = MEDIUM. AA=TSR THEN upscaling  DLSS right > FSR = CRASH. You forget to write Epic server IP to send ERRORS

overall quality = HIGH/Epic/cinematic.  AA=TSR THEN upscaling  DLSS right > FSR = OK. 

TSR THEN upscaling  DLSS right FSR = OK. overall quality = HIGH left > MEDIUM = CRASH  

TSR THEN upscaling  DLSS right FSR = OK. Global Illumination HIGH left > MEDIUM = CRASH / Global Illumination is the culprit for the CRASH. BUG is repeatable geforce 10XX

Can you number your demo to know whic version it is like UE5.4.XX and can you add log txt with small 1 row described changes per version (menu order changed, crash GI high to med fixed)

I have installed DLSS enabler mod 3.02 which pushes FSR311 when DLSS used in game settings:

TSR THEN upscaling  = DLSS

Global Illumination HIGH left > MEDIUM = OK

Thanks in advance for repairs =)

Jdownloader said for google drive: Download Quota reached: Try later or add Google account and retry =)

And that error was after reaching 18GB out of 18,3GB downloaded and then I tried some other thing from itch.io and stopped after 17GB out of 20GB =)

Is 17-18GB some magic treshold? =)

DL file from mirror itch.io stopped at 17GB out of 20GB.

Maybe you could just add plugins FSR3 and DLSS to your Demo 5.3 now that  are available and that would't take you too much time? =)

Error Connection closed! ??

I am using MS Edge to download from MediaFire (Chrome doesn't want to open MediaFire)

I tried once downloaded from MegaNZ and after IDK 5GB or 10GB connection was throttled and written that I have to wait next 6 hours to go on with DL.

MegaNZ doesn't support FIM and want to download inside chrome to the C:\... where chrome folders are located (I have free less then this file 18,3GB)

Chrome and Edge aren't good for large DL, because they can't restart and resume active downloads if something happens with active DL.


Somebody already made Matrix demo UE5.4 with Ultimate-CommonUI-Menu-System 

DLSS and FSR 3.1.1 plugins already available for UE5.4

So, we are waiting for your UE5.5 demo when it will be released officially? =)

You mean, there are still bugs in 5.4.4 UE from August 27 and you can't use it?

https://forums.unrealengine.com/t/5-4-4-hotfix-released/1993894

any news about the project? now unreal is on v5.4.4. Don't worry about FSR.  It can be done just with adding 2 files Cyberpunk FSR2.1 mod nvngx.dll in nvngx.ini into main exe dir. Since December 2023 even old GTA 5 got DLSS3 FG / FSR mod =)

https://forums.unrealengine.com/t/unreal-engine-5-4-released/1817064

Will demo SFE be updated to UE5.4 and DLSS and in game settings? There is a mod with 2 DLLs for conversion DLSS to FSR anyway to work on geforce 1060 and AMD graphics cards.

How much days of work is required to transfer MATRIX AWAKENS from v5.3 to v5.4?

I was using FSR2.1 mod nvngx.dll and nvngx.ini for DLSS option inside demo. Worked like a charm =)