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dkinder

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A member registered Oct 09, 2022 · View creator page →

Creator of

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Level 1: Overall good starting level, but the animation frames and the movement is a little clunky. It seems as if the frames aren't lining up and making it skip a beat or two. Also as the first level, even though the movement isn't complicated, this should be a tutorial level and tell you how to move. 

Level 2: The jumping with the cat and the gravity is weird. I feel as if we should be able to fall a lot quicker with it. I do like how you have to find the 8 balls to be able to move onto the second part of the level. Also looking at the second part of the level, I as a cat dad appreciate all the puns that we're in it. Great animation as well. was easy to move. 

Level 3: Overall, I was not a fan of how this level looked. The hand drawn stuff was a little weird looking and even at time (like the stairs to the basement) had overlapping lines, and some other assets were like that through out the level as well. The hand drawn stuff also took me out of it because of the mice, if you have these nice clean mice that we have seen every level, then the rest of your level looks lackluster. Also the only other problem I had was entering and getting out of the basement, I feel as it needs to be easier to see to be able to get in and out of there.

Level 4: I really didn't have any issues with this level, movement was really clean and the level was fun, once I figured out where I was going. The only thing that had me frustrated with this level was I didn't know which window I could jump to and couldn't. It either needs to have an easier way to tell which one to get to, or something else along those lines.

Level 5: This by far was one of my favorite levels in the game. I liked being able to knock stuff over, but at times it did feel like a little too much stuff all over the place. Also I did notice some of your assets on the walls were either overlapping other objects or something just quite wasn't where it was supposed to be. Such as the rug is overlapping the table and the paint splatters that were supposed to be on some curtain where on the wall. Only other thing is the messages in the bottles. Why were they there? At the time they seems like collectables, but after the level, I finally realized there was no point to them. I suggest either making them something of use, or not having them at all. Other than those few things, loved this level. 

Level 6: I really enjoyed playing through your level, very easy and very simple, and that the problem. It is way to short of a level to have this far into your game and needs to be longer with a little bit of a challenge. Really that is all I have for this. 

Level 7: I really just have one question, why does this cat look different than the rest of them? It just didn't make sense to me why this Spy Cat looks different than the rest of the cats through out each level. Also the frame where the cat is jumping, his eyes switch colors. Im not sure of this was on purpose or what. The forward jumping mechanic is super wonky and makes me move up when ever I try to jump. Also a lot of your assets (the folder and the stuff at the end) is super tiny. 

Level 8: This level is one of the best put together of the game. The assets are super pleasing to look at, the animation of the cat and the fire snakes are awesome, and overall just a great level. I like the checkpoints that are throughout the level.  It felt as Indiana Jones and Super Mario had a baby and I was here for it the whole time. The only two issues I had was some spots the jumping was little weird. Like I would stuck on a ledge and it would keep me in the final frame of jumping until I just slide down it and co tinted going. Also the end of the level I got unlucky with my timing and ending up getting right behind the boulder. I suggest making a way to have the cat trigger something and then the boulder will come chasing after you. Other than those things, amazing level. 

Level 9: Not a fan of the hand drawn assets that are through out this level. Such a the guards, the lights, pretty much the whole level looks weird like how level 3 did. I did think this was a good final level, but I felt as if there should be more to this overall. I don't feel as if it is challenging enough to be a true final level to Spy Cats. Really, no other notes.