Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

djnjbjb

3
Posts
1
Following
A member registered Nov 06, 2019

Recent community posts

I'm using version 2.1.1, I find that every object in object layer is imported as a collider by default, which is fine for me.

But I see a post on 2021, which says "it(SuperTiled2Unity) will not automatically generate collision based on Objects".

I think what really happen in my Unity project is the actural fact - "In version 2.1.1, every object in object layer is imported as a collider by default". So the post must be outdated.

But I don't see anything about this on document.

So, I'm here just want to make sure that "In version 2.1.1, every object in object layer is imported as a collider by default".

Thank you

Thank you for sharing this. It really helps me.

There is a little problem . If the order of several assets in source is 1,2,3,4,5. After importing, it will be 5,4,3,2,1. Most of the time, the order not matters. Sometimes, I think it's better to keep the order the same.