I have not moved on to new map yet, with out releasing update, I had some urgent work to take care of, so need to take a month off, thats why little absent in all the replies.
DJ Modding
Creator of
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I appreciate you taking the time to look into the map, but calling it lazy and awful is a bit much. A lot of hours went into building and detailing it — both visually and technically. Just because you found things you don’t agree with doesn’t mean it was rushed or careless.
I move on to new projects because that’s how I grow and improve with each release. You’re free to share criticism, but at least recognize the effort behind it before making assumptions.
That said, if you’ve created a better map yourself for the community, please feel free to share it here. I’d genuinely like to explore the XMLs and see how you approached things. If not ST*U
For 4X map, Game save file is 130MB, Seems to only be an issue happening for 4X maps with the Microsoft store version, the steam version or Giants direct install doesn't have this problem. There is a Ticket created in Giants Forum - https://forum.giants-software.com/viewtopic.php?t=213158&sid=a72978717db2be81abe3a1a555026ed6
For 4X map, Game save file is 130MB, Seems to only be an issue happening for 4X maps with the Microsoft store version, the steam version or Giants direct install doesn't have this problem. There is a Ticket created in Giants Forum - https://forum.giants-software.com/viewtopic.php?t=213158&sid=a72978717db2be81abe3a1a555026ed6
Thanks for report, I have not changed anything for Contracts specific to my map, So they should be behave how base game work, only difference i see is the field sizes are large as this being 4X map. So may be the contracts do not behave properly for a 4x map i guess. On top of it, since potatoes and beets yeild more per hectar so i guess game is taking more computing power for those contracts.