Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

DJBscout

1
Posts
A member registered May 27, 2020

Recent community posts

The only thing I don't particularly like is how quickly everything happens, and how random success can be. There's no way to pause, slow down time, or  think about how to direct things.  The camera range also feels quite small for the opening rounds of later seasons. The ability to drop items to specific players would also be fantastic, as I often watch a marked character who's supposed to get a kill get boxed in by several villains with much, much better weapons. Meanwhile, a character who needs to die is the only one who has a weapon in the near vicinity, and there's no way to really get around that.