I like the main interface of this game. You can see dynamic blue spheres falling like water droplets on the main interface, and the music on the main interface is different from the game, which is very suitable for the style of the game's main interface. I really like this game
DjangoBaby
Creator of
Recent community posts
Feedback to YFan (Desert Level)
UX Principle: Visibility of System Status
Advantages:
The dynamic sand and dust particle effect of the desert level can clearly reflect the vehicle speed changes (sparse at low speed and dense at high speed), perfectly embodying the principle of "system state visualization"
The prompt UI of the lens switching function (press the C key) is always displayed in the corner of the screen to ensure that players know the current perspective mode at any time
Improvement Suggestions:
There is a lack of smooth transition animation when switching perspectives. It is recommended to add a 0.5-second Lerp interpolation transition
The direction guidance signs in the desert are not obvious enough. It is suggested to add dynamic illuminated arrows at the edge of the track (made using Shader Graph).