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Django Urikashima

3
Posts
A member registered Apr 06, 2017

Recent community posts

(2 edits)

Yeah, I thought ahead and was wearing them at the time. Unfortunately I got her to short circuit once, then was on the path to doing it a second time, and on the second short circuit, REEE- *game dies*

If it helps, it was near the 80-83% game completion mark and I had 2 prior meetings with Magnezone, and this one it gave the option at the last peg puzzle to go directly to the back panel to push the buttons uncontrollably.

Not sure if it was that specific sequence of events, or maybe it tried to load a script that wasn't there, but I'm head-canoning it as "electrical stimulation's bad for computers, mmkay?

(2 edits)

Right now, the dialogue and puzzles have been the highlight of the game, as you would expect from a puzzle game of course, but the actual H-scenes, while recycled after going through it long enough, are still engaging and worth a look at.


However, it also has great humor sprinkled about the serious bits, and I find myself wanting to come back to it just to see what happens next. However, nothing will beat the sheer hilarity of making Magenzone WAAAAY too excited that she actually managed to crash the game on me lmao. 10/10, would press those buttons again.

I really like the progress so far, the movement feels intuitive and responsive, and I like the flow of movement that you get from being able to wall-kick while moving forward.


One of my biggest gripes is the controller set up though, as it generally asks you to play simon-says to map the buttons, but won't tell you what they do. I ended up having to press random buttons in-game to figure out what things did (before I found the prompts that explained their function, mind you).

This would be fine if it wasn't the fact that I wanted to customize my controls to be more recognizable to me, but some trial and error got me to the layout I wanted, and I had a BLAST with it.

I'm hopeful that future versions will have more secrets and stuff you can find that are akin to the buster power up you get by wall-jumping in the dungeon, as there were pipe placements in the dungeon you could only get to by careful wall-jump scaling, or getting into the building when you find the path past the ruined fences in the docks that left me feeling like, "Damn, this would be a GREAT place for a random chest!"


All in all though, I enjoyed my time with the game, and will definitely be keeping my eye on this. Alsothemaincharacterisadorable.