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diyakinos

11
Posts
A member registered Apr 20, 2024 · View creator page →

Creator of

Recent community posts

Awesome game and application of the theme! The upgrade system, ui and turn mechanics felt extremely smooth and easy to understand. Amazing work!

Really fun demo! I think a way to break some of the glass would be a interesting mechanic, to create a new path to escape a swarm of enemies. Keep up the good work!

Very confused on how this is a game per se? It seems more like a tour through virtual Hindu scriptures that only have two pages? Aside from walking around and opening 10 books I can't see any gameplay. Looks nice.

Very novel concept that follows the game jam theme. I really like the smoothness of the physics of the blocks, and the puzzles get surprisingly difficult when arranging. Took me a second to understand the gameplay, but good fun.

Difficult concept to understand at first since I can't read Chinese, but I figured out that the options when you right-click in the gray space are  (1: Reset, 2: Cut/Delete 3: Paste). Very interesting concept, especially when applied to the win condition of levels or interactable items.

A visual explanation of the options that don't rely on language would help a great deal!

While the art and sound design is interesting, my gametime was spent fighting against intense screen shake the whole time? I don't know if that's intended but without any buildup to that happening the game felt very frustrating to try and aim at things along with the other modifiers that pile up.

Dude this is a fricken smash! What a ride! This is why I love games! I loved the parry effect with screen shake and the feedback on the hitting the clock hands too!

Good fun, reminds me of Baba is You. Some difficult puzzles but it all works very smoothly.

Awesome work from a team! The style, programming and art all cohere seamlessly! Really impressive to make this in 4 days.

Really fun concept, and the chaos of the music, sfx and facial expressions really sells the comedy of an intense moment

Interesting idea, I found it hard to get the character eaten on the beat, maybe if the banana and honey had icons showing their effect once eaten it would be clearer? 


Good work though, the vibe, art and sound is awesome!