I think there is one or two gameplay videos in co-op mode on Youtube, but yeah I can understand why there's not more of them considering this is local co-op
Still you can check out the demo trailer to see the co-op in action if you want 👍
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As a huge fan of MS: SV-001 and its prototype, I just wanted to make a game reminiscent of the series while also bringing in some different features, like the ally system, precision-based combo, etc.
I'm in no way trying to one-up what Nazca/SNK did with the MS series, really it's more of a passion project that I hope fellow fans can also enjoy
Though it's also just the demo, the rest of the game is being thoroughly designed to more and more branch out from the usual Metal Slug format and introduce more original features 👍
Thanks for addressing some issues you had with the game!
The scoring system itself is fairly straightforward, though it's mainly the combo system that is responsible for giving you bonus extra points if you're precise with your shots or not. Still, this system is indeed not very well explained nor motivates the players to use it, so I'll be sure to put more in-game focus on this scoring mechanic!
I agree that the controls, as they are right now, are not very well explained, and that was mainly due to the 2 player coop having both their own keymapping. Still, I'll try and find a better and clearer way to instruct the controls in a future update!
The credit input is more or less a way for players to give themselves a challenge by choosing how many credits they'd want to play with, and it was also a way to strengthen the 'arcade game played on emulator' vibe (like the Neo Radium screens, taking inspirations from emulators like Kawaks, Nebula, MAMe, etc.). So for the moment there are no plans to change this aspect of the game.
Still, I really appreciate your in-depth review of these apects! Either way, more changes will come in the future to make the game more and more accessible for players while also staying true to the arcade/emulator feel of it 👍
Thanks a lot for the kind comments!
Some aspects like the oxytanks are going to be reworked to feel and work way better than they did before, and it's possible that the core gameplay is also going to be tweaked to be more fun and unique in the future
Still, I appreciate that you liked the demo so much and I hope you'll look forward to future updates!
Thanks for thoroughly checking the game's story! The game is still set in its own universe rather than being connected to MS, and is more focused on having clueless protagonists trying their best to flee from remote armed troops
Still I appreciate that you think it is worthy of being MS canon! I hope you can play the demo it in the near future!