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Division 六

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A member registered May 06, 2023 · View creator page →

Creator of

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Thanks! I used GameMaker Studio 2 👍

Thanks for the compliment!

Thank you very much for the detailed bug report! Thanks to it, I've been able to identify the problem and I'll be releasing a patch for the demo later today
Also thanks for playing the demo and liking it, despite the unfortunate bug 😅

Thanks for liking the update and for your support!

Thanks!

Thanks for liking the game so far!

I don't have any plans to port the game to Linux at the moment, but we'll see in the future!

This is something I'll be sure to look into later on 👍

Glad you like the familiar MS vibes of the game! And thanks for playing it out, even if you didn't finish it haha

Thanks for playing it!

There is this one, and I think I might've seen another one floating on the net (maybe on Bilibili):

Thanks for playing it out!
Glad you enjoyed it so far and I appreciate the feedback about the unorthodox controls, this is definitely something that I'll try to improve and better explain in future updates
As for the quitting the game, there is an actual Exit to Windows option but you need to be on the main title screens to access it, though this is something that could be added to all pause menus in later updates too
Cheers for the feedback again!

I think there is one or two gameplay videos in co-op mode on Youtube, but yeah I can understand why there's not more of them considering this is local co-op
Still you can check out the demo trailer to see the co-op in action if you want 👍

Co-op is already included in the demo! The player 2 controls are shown in the game's boot up screen, and by default the 2nd player can insert credits with 'N' and enter the game with '2'

About the amount of stages, the goal is to make 6 of them, but it's possible that it might change in the future

Aah I see, yeah I opted to use an HDMI to AV/RCA to display the game, though I might try to use a DVI-I to Scart one day 

Wow, looks very nice on your CRT!
I also had a CRT to debug the game, but it didn't look as pristine as yours haha

You're welcome!

As a huge fan of  MS: SV-001 and its prototype, I just wanted to make a game reminiscent of the series while also bringing in some different features, like the ally system, precision-based combo, etc.
I'm in no way trying to one-up what Nazca/SNK did with the MS series, really it's more of a passion project that I hope fellow fans can also enjoy
Though it's also just the demo, the rest of the game is being thoroughly designed to more and more branch out from the usual Metal Slug format and introduce more original features 👍

Thanks for the kind words!
I'd love to be able to retro port the game to NEO-GEO, but it is a very expensive and technically difficult process
Still, we'll see how the future of the project will go 👍

Thanks a lot for liking the game so far! And thanks for thinking it's still its own thing, either way I'll be sure to continue improving several aspects of the game to reinforce that it's meant to be a different yet inspired project 👍

As of update 0.2.0, soft gore has been added to the game and can be toggled on or off in the options 👍

Thanks for saying so!

Thanks for the question!
For now my plan is to first release the game digitally, and then after that I'll maybe look into making physical copies of it 👍

Thank you!

Thanks for playing it!

Thanks for liking the demo so far! And I'm glad you're looking forward to the rest!

(2 edits)

Thanks for liking the pixel art! 

The borders of the gifs were manually put inside of them with Photoshop, so yeah the whole borders + animations are just single gifs 👍

Thanks for addressing some issues you had with the game!

The scoring system itself is fairly straightforward, though it's mainly the combo system that is responsible for giving you bonus extra points if you're precise with your shots or not. Still, this system is indeed not very well explained nor motivates the players to use it, so I'll be sure to put more in-game focus on this scoring mechanic!

I agree that the controls, as they are right now, are not very well explained, and that was mainly due to the 2 player coop having both their own keymapping. Still, I'll try and find a better and clearer way to instruct the controls in a future update!

The credit input is more or less a way for players to give themselves a challenge by choosing how many credits they'd want to play with, and it was also a way to strengthen the 'arcade game played on emulator' vibe (like the Neo Radium screens, taking inspirations from emulators like Kawaks, Nebula, MAMe, etc.). So for the moment there are no plans to change this aspect of the game.

Still, I really appreciate your in-depth review of these apects! Either way, more changes will come in the future to make the game more and more accessible for players while also staying true to the arcade/emulator feel of it 👍

Thanks for liking the game so far!

Thanks! I'm really glad you appreciated the gameplay and arcade feel of it 👍

Thanks a lot for the kind comments!
Some aspects like the oxytanks are going to be reworked to feel and work way better than they did before, and it's possible that the core gameplay is also going to be tweaked to be more fun and unique in the future
Still, I appreciate that you liked the demo so much and I hope you'll look forward to future updates!

Thanks for playing the demo!

I suggest restarting the game and to look closely at the controls listed in the boot up screen,so that you know which keys to press to navigate and play the game as well as to change the keymapping in the options menu to your liking

Thanks for liking the demo! I'm glad the game was able to bring those arcade vibes to a couple of people haha
We'll try our best with the future of this project, thanks!

Some ideas have been thrown around for post-game content, but nothing is guaranteed as of now!

The base game will play like a story campaign but without dialogue, with the characters going from places to places throughout the game 👍

Thanks a lot for the positive comments!
As the sole spriter/animator of this game, I'm flattered that you loved how the animations turned out haha
The game is slowly and steadily progressing, so thanks for looking forward to more updates!

Thanks for liking the demo and making a vid of it!

Thanks for saying so!

Glad it does!