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ditoLoco

9
Posts
3
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A member registered Apr 11, 2018

Recent community posts

It is bad bc i carry bones for an emergency situations, but than i have to drop them one by one before casting first spell....

Very annoying and kind of counter-active - its my safety policy. I should be able drop one bones summon skel and run for life lol 

So i got this new skill "summon skel chapmpion" which obviously i was happy to have/try. I discover, however, its somewhat buggy: 

1) the cursor changes to green when there is a corpse on the ground, though it cannot be cast only on the corpse. I mean it can be cast, but when i have bones in the inventory - look point 2. So sometimes cursor shows green when it is aimed at corpse but i cannot cast it, bc i have no bones or there are no bones on the ground.

2)  If i have bones in the inventory and i cast the spell on the corpse the skel is summon and bones from inv are used. The corpse remains on the ground. 

3) if there are bones on the ground, and i have bones in the inv, when i cast the spell both bones from the inventory and from the ground are used. Double use of bones ....

4) if i put on the ground four bones on one tile and cast the spell all 4 bones are used ... 

What does it mean use a weapon to scale their abilities? Do you mean abilities that are using / require weapons, or all of them?

And what i meant about the blocking is something else. I try to shoot but my shoot shows as it is blocked, when i move cursour at place where it is blocked and press shift it shows tile is empty, yet there is zombie there apparently. When i hit rest or move than zombie appears there. 

Other explanations - i get it . 

It also happens that when i attack from being visible immediately i get shot back at, the very same turn. Now i got it why. 

(1 edit)

I will be adding stuff as i go :)

- when i turn around keys "e" and "q" dont react same way as movement keys, movement keys i press and the char keeps movie, when i press to turn it turns only once, to turn multiple times i have to press and release it . its minor but well would be better consistent approach

- if i have an item that gives bonus to strength and replace it with item without bonus strength i can go over limit of weight allowed to carry

I have forgotten to add - I played a lich / necromancer character exclusively so far :) 

  1. Skill issues.

I look forward to level to have new skills. Its fun bc with it comes a sense of progress and growing in power. It should give you also new skills to deal with enemies. So far my skills are kind of disappointment: the first one - acid attack is great. But than I got vampire touch - which never gave me more than 2-3hp (and I have 140 of them at the moment). It has also cooldown. Winds of decay are good one, except I am avoiding the fights involving more than one enemy, perhaps it will be useful in the future, but as of now I have not used at all.

When I am asked to choose the skills often I have skills not good for me at all (like all weapon skills ). I am thus forced to choose one skill, I do not feel I have choice.

Solutions

A) have more skills to offer . Actually I am not sure what's your planned level cap, but perhaps 2 skills out of 5 would be great- or if you really want to offer just 1 skill on leveling up make it 1 out of 5.

B) Regarding my guy you could think of many new skills: shouts for your zombies (to wake them up lol, or gather them around you, or temporarily boost their aggressiveness etc.) You could have many summon skills - skeleton warriors, archers, magicians, or different type of zombies. More tools more fun.

C) defensive skills: teleport, fog (since rain is so cool - congrats on that), various protections …. Not sure you got those but so far I have not seen many.

2. Sleeping

  • It would be good to have option to sleep till morning just to kill time if going out at night is too dangerous
  • When I sleep to recover fatigue I recover hp at the same time, but if I sleep to recover hp I do not recover fatigue …. Weird
  • Sometime sleeping goes very fast sometimes it really drags

3. Crafting

I am not sure what your idea of crafting and how important you envision it in the game. However, for now I see this problem- to craft u need materials. But our inventory is very small, and u cant carry many things around. So you need a base, and at best somewhere close to tools (furnace, anvil etc.). Here is a problem - travelling in the game is very time/resources consuming, so I cannot see myself travelling for 3 days just to make a new sword. Or if I find resources to bring them to my base ….

In general, we need also fast travel of a sort - maybe as a skill , or as crafting (cast/build portals). Maybe there is fast travelling, but I havent found it yet.

4. Very needed - to scrap the things on the ground ….

Its very time consuming - many times I pick up things just to get receipt - but than sometimes I have to drop items on the ground, than pick up new thing, scrap it, drop materials on the ground, pick up item I dropped in the first place … It would be easier to scrap them while items are on the group and pick up material if I want.

5. Enemies

Its good that they are marked on the left side of the screen when u investigate them. I am playing zombie master and there is usually lots of zombies around and they move back and forth. If I am fighting enemy I would like to keep a watch how their hp goes. But they constantly move up and down in the list of beings my hero sees … Could they stay at the top? Or zombies always at the bottom of the list? (it would be nice maybe to change the background color of they symbol so one can spot it faster - color could be related to hp - like green healthy, red almost dead - that applied to enemies not my zombies)

Also - there is no way to distinguish an enemy zombie from your zombie - only reading a log and looking for a names.

  1. Human archers shoot at night - can they see at night?
  2. Endurance of weapons

So I don’t use any weapons. But I wield them to have bonuses , like strength. However, they deteriorate fast - I think its from hitting walls while walking … even my shield deteriorate - not sure why. 

6. Aiming issues.

So i know its hard to aim sideways if your world is divided into squares (po przekatnej). I have zombies that get into the way. Often when i am at enemy i cannot cast a spell at them, bc my zombie blocks shoot. But if i aim over their head than i can do so. Many times i see the path for my spell to go through crowd of zombies and hit enemy but when i put aim directly at place where enemy is it shows me path that is blocked. There is another path but i have to move mouse all around to find it. Lets say enemy is two tiles north and one tile east from me. Aiming can show the path in many ways:  east-north- north , or like that: north - east-north, or north-north-east . If one path is clear it should be automatically selected. Often the blocked path is chosen and i have to move mouse around to force system to select a path that is clear. 

When i cast spells there is this weird moments that my spell is blocked right in front of me. I mean there is nothing, empty tile, but it shows as something blocks my spell and i cannot cast it. If i do anything, lets say, rest than always on that tile appears zombie. When i am casting a spell he is not there, but somehow he is. Also sometimes hunters shoot me with arrows through the crowd of zombies when there is no possible path between them - like i want to shoot them but all paths are blocked, yet i get shot at. Its like almost aiming presumes that zombies will move , and opening will be there, and they shoot through that ... 

ok i figured it out :) 

Playing as Lich/Necromancer third level now and exploring the world! 

Can someone also explain the damage dealt - if i have no weapon equipped it shows higher damage, but yet almost no damage is done with the fists. 

Soulash community » General · Created a new topic Starting

Hello a new player here,

I have a hard time starting - whether i play carefully or not, i do not live to level 2. Is there a guide how to start? at least list of tips what to do or avoid to survive long enough to have choices apart from running away?