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Dithered Output

11
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A member registered Apr 24, 2021 · View creator page →

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Hey, I'd consider Episode 1 to be mostly complete, though open for bug fixes and perhaps minor dialogue/story tweaks.

The original plan was for 6maps. That would equate to two episodes.

I'm fluid with that number though. It depends on how the maps turn out. For example, I might make them a little smaller -  but have more of them. 

There's a fistfull of ideas to explore...

thanks for the positive feedback!

You need to bind 'Use Inventory Item' under the 'action' section of controls.  

I'll work on making this clearer. 


Hey, it requires GZDoom 4.10 or above to run.

That will fix this error

Hi, thanks for playing. It's likely that it just ran on into doom 2 maps as there's only 2 maps in the current version. 

There will be more maps! Map 03 isn't too far away now...

Thanks for playing. The next revision should hopefully improve initial experience with the smoke. (I'll fix the hud too).

Thanks for playing, there are ways to get it off your back and, in one section of the level, permanently trap it.

Improvements to the clarity of these methods as well as a fairer introduction to the smoke is in the works.

Hi, the discord server is probably the best way to keep track of them 

https://discord.gg/W4ugJHMhMX

Hi, Pressing '+=' should bring it up. The binding you need is 'increase display size'.


(You should reset the scaling back to default if you can)

(1 edit)

You'd need this, Gzdoom (4.7.1) and Doom2.wad

Hi, How is it being launched? Dropping Siren.pk3 onto gzdoom.exe should do it.

The HUD needs maximising and will display with a press of '=+'. If that does nothing make sure increase HUD size has a binding within gzdoom settings.