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Disteerily

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A member registered Oct 06, 2023

Recent community posts

Being able to jump over entire buildings seems more like a feature than a bug lmao, and has the potential to create some funny little lore about little blue further in the game.

A bug I also forgot to mention, (that you probably already know), is that Little  Blue jumps once or twice every time you enter or exit a building and causes a bit of a hang

I was actually just using Q and E to rotate the camera! I didn't realize there was a little guy who told you the controls until just now, I thought they all said "test" so I didn't realize I could use the mouse at all; it's not a very common thing to do in RPG maker-like games like this.

With the controls being so close together on the keyboard could I suggest a change to the layout if it's possible, to make it more streamlined? 

With the use of the mouse to move the camera, I don't think Q and E would be needed at all for camera movement; jump could more easily be accessible with WASD if it were the spacebar; E being interact; right click being cancel, and Q being the menu. The spacebar or E also being an accept button for the menu screen would also work with this layout.

Like this:

Q - Open/Close Menu

E - Interact / Accept

WASD - Move

Spacebar - Jump

Mouse - Camera

Right Click - Cancel

Having all the buttons right under WASD doesn't seem very intuitive for a single hand, and an opening button introduction screen as soon as you start a new game seems more user friendly than on one of the test buddies, if that makes sense?

It runs really well! The only problem is that with those kinds of camera controls you can't actually see what's happening in a small space, the walls block the camera.

I don't know which version of a game maker you're using but I'm sure there's some coding floating somewhere to make walls between the player and camera invisible?

I've been following development for this game for more than a year, and I think it would be really cool if it had a more relaxed game mode option. Like, no (natural) deaths from old age and no hunger/sadness deaths, kind of option. Especially if there's a specific bunny you wanna keep alive for the rest of your game like I had.