Inspiring post, I do think all or at least most devs, especially new ones do this. I think everyone has made loads of projects to learn an engine until they are happy with a concept and then possible end up with a finished product or at least a somewhat finished one :) Thanks for the advice and congrats on the project!
Distant Dial
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A member registered Feb 09, 2026 · View creator page →
Creator of
A roguelite extraction dungeon crawler, where you can upgrade your skills and level up your character!
Survival
Recent community posts
PSX Horror Template: Ultimate Retro Game Kit comments · Posted in PSX Horror Template: Ultimate Retro Game Kit comments
I played 2 levels, I love the concept but I think there needs to be a bit more time and a way of knowing when your in "Rewind" a little better. I love time mechanics in games but you need to move the blocks so fast too be able to jump on them, And even I got confused in level 3 haha But it is a really cool game!
Finally completed after about an hour, I did really like the ambience and feel to each level. Considering I've never played a backrooms game this was really good :) The only one think I would recommend is to add a limit to level 2 so you cant walk for 12 hours into an abyss ;) Other than that great game!
Planet Harvester: Incremental Odyssey Demo comments · Posted in Planet Harvester: Incremental Odyssey Demo comments





Really fun game, Love the sounds and the general feel to the game :) , Keep it up!













