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DissonantSynth

3
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2
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A member registered Feb 14, 2021

Recent community posts

Hi! I just watched a YouTube playthrough of your two latest games (Tree and One Room) and I am completely enchanted by your style and vision. Beautiful, wonderful and weird games. You're very skilled and talented. I'd love to follow you on Twitter if you had one?


BTW, the video was by ManlyBadassHero.

No problem at all; thank you for taking the time to write out thoughtful replies and explanations to everything! I will definitely be downloading future updates and I realise the game is far from finished, so I'm sorry if my feedback come across as too harsh.

Regarding what I said about the cannons and a timer, that was just me misunderstanding how they worked.

I did notice that making many turns while fighting the enemies was the best strategy, and I quite like that.

The features you have planned sound excellent and I'm looking forward to any progress you make!

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This is "Josh J" from YouTube.

I played the game and I enjoyed it very much! This was surprising to me, as I’m not a huge gamer at all. But you have done an awesome job so far. What I have wrote here is only meant to be taken as constructive, as I really like the game and want to see it be improved!

The game looks very nice and is definitely fun, but the menus need a lot of love. The design of the player’s spacecraft is very cute. As a musician and music producer, I enjoy the main theme music. The game is lacking in communicating what is happening to the player.

The alien speak is absolutely adorable, however the “English translated” clips are quite hard to hear. They need to be made much clearer to understand, otherwise subtitles are required. I still think the inclusion of subtitles would be very nice regardless. This goes for the initial mission briefing as well as the “new store items” audio clip.

I didn’t realise until a few rounds that I need to bring the meteors to the very centre of the home sun/star. Requiring this makes the swinging of the tether very frustrating to control, despite it being alright to control otherwise. Great job on the feel of the tether.

It should be made so that if I release the meteor within a certain distance of the home star, it will gradually starting orbit the home star and will be pulled to the middle automatically after a while. The farther away you release the meteor from the home star, the longer this should take.

Store menu is confusing. Initially I didn’t know what the prices were and what the power levels were.

I still don’t know what the “plasma” is, and I didn’t realise until a few rounds later that the cannons automatically fire on a set timer. What the weapons are and do needs to be communicated better.

When your spacecraft levels up, the “slow down” takes too long. After a second of slow down, it should gradually return to normal speed within a second. The particle effects are nice, but you need text saying “level up” as well.

I’m not sure if I am just bad at the game or if this is by design, but I feel like when you play the game for the first time, the enemies are very unforgiving and you need to play many rounds in order to upgrade your weapons so that you can at least last a minute.

It's very clear that a lot of love has been put into this so far. Congratulations and please keep going! (Still love the hair!)