dissendior
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It was fun to read through your blog post - as all these considerations and thoughts are running through my head for months now. I try to achieve exactly the same: I want my game to consist of different stories which are triggered by player's actions and by certain rules (current location, planned todos, certain player stats and NPC stats, already played stories and so on). The overall goal is to make it feel organic and non-linear - in my fantasy one can run through the game several times and can experience complete different stories.
I find it quite difficult to develop a system that consistently stores all the necessary data. I always switch between NPC-related classes (some kind of memory) and some kind of overall protocol. At the moment I decided to stay with a NPC related memory (so that I always know what the NPC can remember of the players choices - some kind of individual memory of a NPC about the players character) and a protocol for some general data. There is also still some kind of story-related memory where I protocol which story was played and which choices the player made / what the outcome was of the story but this makes it more complicated to collect information only relevant for one NPC...
I just write you as it might be interesting to talk about that? I create this system in Renpy / Python but apart from the concrete programming technique I think the overall problems and solutions might be very similar.
thank you for these details, I really appreciate it! I've heart so much good about Godot and certainly I'll give it a try - later - but I just got familiar with Renpy. For now I simply want to get my first game done before jumping to the next engine :) Would you mind telling me where in code you do that so I can try to translate it to Python / Renpy? If not it's okay... thank you very much for your open response!
Hey guys... congrats for this fun mini game ;) I wanted to ask you if you could give me a hint how you programmed the main functionality? I mean the way that the player can control the intensity and the value of the bars by moving the mouse? I develop with Renpy / Python and try to check if I could achieve something similar for my game.
I need help to change the language back to English: I once installed the demo and pressed on the button Chinese language by accident. Although I deleted and re-installed the files the game seems to remember the Chinese language setting. Now I am not able to change back to English :) Could you help me?
Hi and thank you for your interest. At the moment I concentrate on programming the game mechanics I want to have in my game. I didn't post any updates yet but I am heavily working on it. I will definetely not rely on X / twitter alone but for the moment if you would follow here on itch.io or Patreon (where you can follow for free as well) you'll get all updates as well... as soon as there are some ;)


