I thought this did a good job incorporating AI npcs. I would love to see more point and click adventures with text command capability.
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Very cool. A lot of potential. But it doesn't require the detective to find significant evidence of guilt. It seemed like it only required you to guess correctly. This cuts down on the challenge level a lot. It doesn't surpass classic mystery parsers like Witness, which requires far more snooping and puzzling things out. One suggestion, perhaps the player should be required to produce their own verbal argument for why this person is guilty. AI may be effective at evaluating it. Remember that at the end of Witness, the player is directed to come up with their own explanation of the evidence they found (and don't look at the next page until you have it worked out). Definitely exciting things could be done here.
I must point out that during the first puzzle, when the player has to find water, I was able to solve it by typing in very basic commands. Without getting into spoilers, I basically asked the AI "how do I do this?" The AI told me what to do. I said, "do the things you recommended that I do." (without even reading it) and completed the level in this manner. It didn't seem to require a lot of thought.