all that kickstarter money just to never finish making an inferior castlevania, and then ghost the backers/community at large. WELL DONE!
disastersquad2@gmail.com
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Recent community posts
Hi! Very good work especially for your 1st project! I Beat the game on extreme, may go for a high score at some point also. (Im a huge Bit.Trip fan, im used to challenge). I think the only critique i have at all, is that im not sure what exactly makes the ball go at the angle it does. I THINK it has to do with the paddle speed at the point of impact, but my strat was to make the ball go fast vertically asap. Also i think after a green split ball, the border would sometimes take a bit to go back to white. Other than those nitpicks, great job!
Hey all i just made version 1.2 for any interested. rolled out some tweaks and fixes after seeing many people stream this on twitch.
VERSION CHANGES:
-AA batteries show correct image when equipped
-can skip bad ending
-oculum cerebrum costs much less mana
-spells are described in inventory if mind is high enough to cast
-zombies are slightly weaker to fire
-tire change shows wasd instructions
-fixed weird text behavior when asked a yes or no question
-removed unneccesary healthbar from tower puzzle
-can exit the rag ending
-slide puzzle image shown beforehand
-fixed some graphics proven to be unclear
-various tiny graphics
-minor script fixes
Hi there! Thanks a million for playing. I have the feeling that the skipping sound effects thing happens when you play For a long time and get through a large portion of the game in one sitting.. I've had it happen to me while testing once or twice. I think it's a limitation with the memory management of game maker 8. But when I restart the game it refreshes the ram and then it never happens so I hope the ending played out correctly for you. I'll have to take a look at the skip function on that final thing .I thought I had it all working.
Hey everyone, just a small update on how the game is going. After 2 years in development off and on, I am getting very close to the end. I wanted to be done by the end of summer, but that was optimistic. September seems doable still, but with my job and what is left to finish, I think an October release is most likely. Seems fitting to release during spooky month as well. Hope you can all play it soon
Hi I'm still chugging away at it when I'm not at work. It's going well still got a lot of work to do. but this month I am going to be giving a few people a version that's about 75% to the main ending so they can give me feedback on any mechanics,bug, graphics ,fixes.
P.s. this game is gigantic compared to my last ones








