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disappointed01

2
Posts
A member registered 14 days ago

Recent community posts

Yeah I think you covered everything, appreciate the explanations. I think autosave is fine as a default but would appreciate a setting to turn it off.

For glitch #5, I completed the tutorial from a fresh install, went to main menu, turned off the setting, overwrote all saves, and reloaded. Setting is back on.

For UI #7, it was fixed after restarting the game. If you enter R-1, beat the level, and enter it again, the enemies spawn further and further to the right each time. It takes longer for them to jostle into position. Easiest way to see is to enter R-1, run away, rinse and repeat. It doesn't seem to be an issue on other levels.

Overall, I think the enemy positions could be clarified. Maybe shift the summons further to the left and organize the enemies into columns. For example, in R-1 you could have 4 columns of 3 wolves.

For the overall mechanics, I think you did a great job. Hence the comparisons to Dark Souls.

This is my favorite game on the site and my favorite NSFW game. I made an account just to say you did an amazing job. I love the premise, the story, the artistic direction, and the gameplay.

I did encounter some glitches.

1. After beating all the content, I created a new save file. Everyone was leveled up and evolved immediately after recruitment, which doesn't seem intended.

2. After a few gacha spins / combat stages on the new save, my old save files were gone. Autosave seems to overwrite prior saves without warning. Thankfully I had a backup. I still don't understand how the autosave works.

3. When hovering over actives / passives in combat, sometimes the text box goes off screen. Jiggling the mouse fixes it, but the initial behavior is unexpected.

4. Sometimes the tutorial does not play on new saves. Sometimes I can exit mid-tutorial and get a freebie gacha spin on another save. Difficult to reproduce.

5. I kept trying to toggle a setting (futa off) but it would not persist on reload.

6. Sometimes the number keys don't work and I have to click the squares to use active skills.

7. As others have mentioned, it's impossible to press the button to return to the map when more than 10 items are dropped.

I also found some features of the GUI confusing.

1. The settings button is top-left on the main menu but shifted right (displaced by back button) on the lab page. Even now it confuses my muscle memory.

2. When first loading the game, I expected the play button to send me straight in, like Dark Souls. It took me some time to figure out that I had to make an empty save file.

3. Crafting is tedious. It takes 6+ clicks to go from the ascension page to the crafted item (since I had to match the required item to the recipes). Then another 7+ clicks to complete the upgrade. It could be reduced from 13+ clicks to 2 clicks by allowing ascension to consume the recipe ingredients directly with a confirmation screen.

4. I wish there was a button that upgraded as many levels as you can afford. It would also be nice to see how an upgrade would affect the stats before purchasing it (like Dark Souls).

5. The "ascension confirmation when you don't have the heart" modal has a really small exit button. It also disables the back button. I would prefer to either leave the back button enabled or close the modal on any user input since there is no other action that can be performed. Or directly replace the blue heart with an image of the required heart.

6. For personal information / backstory / bond, I think switching between browser-esque tabs would be more suitable than the dropdown menus.

7. Some of the levels (especially R-1) take a long time for the enemies to show up.

8. I wish it was possible to skip the "name / class / potential" gacha screen.

9. The arrow buttons on the sin selection screen (sloth, deceit, envy, etc.) are quite small. I would prefer if clicking anywhere left / right of the selected sin had the same effect. Or do it like Shadow Fight 2 and combine the sin selection screen + map selection screen.

Otherwise, I think the game was exceptionally well done. I look forward to future content. I even managed to beat all the levels with Tio and only 2 summons (Vionne and Maria). Basically Pucci, Dio, and Kars from JJBA, haha.