Thanks for posting your game. I’ve got some feedback here. It's a lot of personal preference so apologies if I’m ragging on intentional design choices.
What I liked:
- Soundtrack is great
- Parallax scrolling looks good
- No bugs encountered in my session
- The sideways enemies were frustrating in a good way — broke up the north south movement a little
Excited to see the final art come together
Areas to consider:
- Pacing feels slow overall — the combination of slow weapon upgrades and limited enemy variety made the experience feel grindy. After 30 minutes, progression didn't feel like it was ramping up enough to keep me hooked.
- Laser refresh rate — the firing rate felt too punishing. A slightly faster cooldown or a way to upgrade it earlier would be cool.
- Enemy variety — more variation in enemy types/behaviors would be a nice way to keep runs exciting.
Overall very cool to get a functional demo posted. Keep up the good work.





