I like what you have here, my main complaint is the very akward to look at texture warping as you get closer to objects. makes geometry look fucky. That said I like this trial and error type gameplay you have going on here, keep at it. might have something with this.
Dirty Interactive
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For sure on the story bits I want to try and give it more body on top of the more obvious ending. Although, it's just a thought but.. how well do you think this game would stand if it didn't have a story? Or maybe had a more bright direction. Just toying with some ideas.
Secondly, your coordinate idea is something i hadn't even thought about. It's simple, and clearly illustrates your place in space in case you get lost. I like it! Maybe I'll fire up twine again this week and try adding that while I work on the remake.
Also, unrelated to your feedback. Just want to thank you again for playing. You absolutely made my day with your comment. It brings me joy to know someone went out of their way to play a silly little game I made for fun over 2 years ago.
Thank you so much for playing!
Excellent question, so the way it works is it's supposed to be an endless loop. You are trapped there. 3 levels and you get sent to the beginning.
I was planning to add more levels but scrapped the idea in favor of remaking the game in unreal or something to make it more user friendly. Still working on that. Life has sadly gotten in the way alot.
If there's anything you'd like to suggest or would change in No_Title_ please let me know. Critical feedback is immensely helpful.
I just played through your games and I have to say, they are very interesting. The characters are well made, and most are fleshed out well enough to stand on their own. I adore your artwork, it works perfectly here. AND most importantly, you got rid of that tree in front of the gate to Frosting that made you have to walk around it to continue straight across that map.
Seriously, that tree was annoying.
But seriously, looking forward to your next work! You gave me an idea for my next project so for that I must thank you.