This feels like a barren and hostile place and it is conveyed it with so little. Awesome! Also the choice of the angelic voices makes quiet the contrast. It seems so welcoming, inviting and peaceful, yet you will most likely not survive. Well done!
DireBlackAudio
Creator of
Recent community posts
Hi! Thanks for stopping by. We appreciate the feedback. The horror look is undenieable, yes, and we also added a basic puzzle mechanic. Something keeping you moving. We used an office void of humans for the kenopsia, where there are things to do that seem like productivity, but they lead to who knows what. Like in real life sometimes. That's the liminal part. In a way the liminality of bureaucracy. We will continue working on this game, so let's find out where it goes.
Hello fellow fellows!
I am looking for experience in game audio in general. I record my own foley so maybe this could be of help for someone for the right audio features. No matter how weird the sound, I will find a way to create it.
I am originally a composer, shifted more and more in to sound design, and lately I want to deep dive into game audio. I am Working on a point and click game for a solo dev and I am learning the ins and outs of FMOD.
I am focussing on sound design, but of course I would also gladly compose some custom music.
Some examples of my work:
Music with sound design elements:
https://direblackaudio.com/blog/
Re-Scoring Competion for Spitfire Audio (everything you hear was created and done by me)
YouTube
Dire Black Audio
Albion Colossus Re-Scoring Competition 2025 #colossusrescore
If you are interessted in working together, I would love to talk!
Hello fellow fellows!
I am looking for experience in game audio in general. I record my own foley so maybe this could be of help for someone for the right audio features. No matter how weird the sound, I will find a way to create it.
I am originally a composer, shifted more an more in to sound design, and lately I want to deep dive into game audio. I am Working on a point and click game for a solo dev and I am learning the ins and outs of FMOD. I am focussing on sound design, but of course I would also gladly compose some custom music.
Some examples of my work:
Music with sound design elements:
https://direblackaudio.com/blog/
Re-Scoring Competion for Spitfire Audio (everything you hear was created and done by me)
Hello fellow fellows!
I am looking for experience in game audio in general. I record my own foley so maybe this could be of help for someone for the right audio features. No matter how weird the sound, I will find a way to create it.
I am originally a composer, shifted more an more in to sound design, and lately I want to deep dive into game audio. I am Working on a point and click game for a solo dev and I am learning the ins and outs of FMOD.
I am focussing on sound design, but of course I would also gladly compose some custom music.
Some examples of my work:
Music with sound design elements:
https://direblackaudio.com/blog/
Re-Scoring Competion for Spitfire Audio (everything you hear was created and done by me)
If you are interessted in working together, I would love to talk!
Hello fellow fellows!
I am looking for experience in game audio in general and I sure love to spend a good evening at the campfire. I record my own foley so maybe this could be of help for someone for the right audio features. You need breaking twigs and branches, throwing stuff into the fire or weird stuff, like someone stumbling into random items around a fireplace? I don't know, you name it and I will find a way to create that sound.
I am originally a composer, shifted more an more in to sound design, and lately I want to deep dive into game audio. I am Working on a point and click game for a solo dev and I am learning the ins and outs of FMOD.
Some examples of my work:
Music with sound design elements:
https://direblackaudio.com/blog/
Re-Scoring Competion for Spitfire Audio (everything you hear was created and done by me)
Hello fellow fellows!
I am looking for experience in dark and dystopian games. This seems like a good place to start. I am originally a composer, shifted more an more in to sound design, and lately I want to deep dive into game audio. I am Working on a point and click game for a solo dev and I am learning the ins and outs of FMOD.
Some examples of my work:
Music with sound design elements:
https://direblackaudio.com/blog/
Re-Scoring Competion for Spitfire Audio (everything you hear was created and done by me)
If you are interessted in working together, I would love to talk!