He's here! wuuut! Welcome back
Diovobirius
Recent community posts
Lol, I had such an epic final run!
I did a playthrough trying to build only one full team of five. The final run ended up being one of each type, with 2 S-classes, 2 A-classes, and one runt B-class wildling. At the very end, as most of them were running out of life and mana, the healer died! Everyone else ran almost directly except for the B-class runt who was all "I will avenge you!" - while still just about out of life and mana.
I was all 'oh f*ck' in my mind, assuming I would have to build up a new wildling AGAIN, but before I knew it, she had cut down the demon! The runt was no runt, the runt was the MC! Tristram is saved!
Bug encountered: a 'ghost' card left on border after destruction. Magician that transformed the column turned one into a devil that in turn destroyed the column. The magician also moves toward target and makes target move. The 'ghost' card was where the magician would have been if the devil hadn't destroyed it.
I like the concept!
I fail to find how to play single player, all I get is multiplayer. As I get to play both games and they're fairly independent it is no big deal, but still.
Suggestions/ideas:
1. Sorting and better overview of your hand.
2. more interactions with the other player(s). For example, add the ability to use the previous players' movement to complete a surrounding attack.
3. Some further development of the day concept. As is, there is little reason to care about how many days you use, making drawing cards until you have all your cards in your hand the usually best choice.
4. Maybe limit the possible amount of draws per month, instead get slightly better cards and make trashing/evolving of cards important, to make the game flow a bit better.