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Diovobirius

24
Posts
3
Following
A member registered Apr 01, 2021

Recent community posts

He's here! wuuut! Welcome back

Bit of a bug for season 3: I got a conversation with Nadya about her being pregnant even though she wasn't.

Lol, I had such an epic final run!

I did a playthrough trying to build only one full team of five. The final run ended up being one of each type, with 2 S-classes, 2 A-classes, and one runt B-class wildling. At the very end, as most of them were running out of life and mana, the healer died! Everyone else ran almost directly except for the B-class runt who was all "I will avenge you!" - while still just about out of life and mana.
I was all 'oh f*ck' in my mind, assuming I would have to build up a new wildling AGAIN, but before I knew it, she had cut down the demon! The runt was no runt, the runt was the MC! Tristram is saved!

.. I can't remember, lol. I think I found grinding out the obelisk more tedious and - considering how quickly you die once you start on the latter layers - annoying.

You'll want the generator and, preferably, the protective suit you can get from the quarry. The fourth layer is the last one. If you need time to think, press on "running" to pause.

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2023 on discord as well. I suspect the last post might be the comment a few lines below this, from 2023-12-31, so just short of a year and a half.

Towerfall was hard! Finally got it, though it took 97 turns.

To me it feels as a rubiks cube in hexagonal 2d, in that I can't picture enough chains of movements to get closer to the goal beyond a certain point. I'm also about as frustrated.

Nice concept and well enough executed. 

Did riposte (currently newest island, #75) in 3 turns. I was playing aggressively for sure, but a bit stupidly so, was sure I was gonna lose that angle of attack. Nope, the ai just focused on everything else that was happening.

This is really, really good, but I think Leap of Faith and City of Broken Dreamers definitively gives it a run for its money.

Finally, after much scummy saving, I managed to get the djinni.. and I can see it being quite good with a whole bunch of steam around, but man was it difficult to get lol

Yay, I managed a win not based on the hellhounds! Got mechas and green hands with some help of extra life. Think I'm done now though.

I have completed all the campaign maps, so they are most certainly possible. As the numbers change with added maps I'm not quite sure which one you are referring to, do tell which it is by its name and I'll see if I can give you a hint?

Den här är riktigt rolig!

Yeah, I can't start wave 1 either. No issue with top line of text, just no indication on how to actually start it. I can buy, sell and combine units fine, but that's it.

Another bug! Not sure what happened, but I got a wheel of fortune-destiny just before (same turn or turn just before) a regular one. I got 30% faster for next destiny from the WoF, the bar filled up and no destiny came. The rest of the game I only ever got destiny from WoF.

That's what it seemed like. The card was not visible and I couldn't check sending a card through the spot from any other angle, but I was unable to send a card up that column, and that's where the card would have ended up if it wasn't destroyed first.

Bug encountered: a 'ghost' card left on border after destruction. Magician that transformed the column turned one into a devil that in turn destroyed the column. The magician also moves toward target and makes target move. The 'ghost' card was where the magician would have been if the devil hadn't destroyed it.

I can see the cards and put them back use 'Re', and I can get next day. I can't actually play any card or check options. How do I play?

Absolutely loved the game. And love it, I still have a few endings to go through. Thank you so much for making it, it's beautiful, and you do tell stories well.

See you in your next game!

I like the concept!
I fail to find how to play single player, all I get is multiplayer. As I get to play both games and they're fairly independent it is no big deal, but still.

Suggestions/ideas:
1. Sorting and better overview of your hand.
2. more interactions with the other player(s). For example, add the ability to use the previous players' movement to complete a surrounding attack.
3. Some further development of the day concept. As is, there is little reason to care about how many days you use, making drawing cards until you have all your cards in your hand the usually best choice.
4. Maybe limit the possible amount of draws per month, instead get slightly better cards and make trashing/evolving of cards important, to make the game flow a bit better.