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DinoScratch

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A member registered Oct 04, 2025

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I did not mean to offend, yeah I could have worded it better. My point still stands: It is disingenuous to ask why she is sexualised when the cover image for the game which you click on to play it is a well-endowed woman in a revealing outfit. At that point it is like walking into a butcher shop and asking 'why is there meat here?'

Anyway, no hard feelings

It's a design choice of theirs and iconic to all their games. If you're afraid of attractive people and unironically did not think this game had mature elements, then you shouldn't be playing it.

(Contains Spoilers) Overall this game is yet another great game from the legendary A.V. Dassow. The voice acting was amazing and it definitely felt as though the characters had personality behind them.  The game was not only humorous at points with jokes and some of the voice acting, especially with Bill the lizard, but the game also balanced it out with morbid and darker themes. The character designs were 10/10 as usual and the map layout made the game feel ginormous, it was a billion times better than what I'd expect for a browser game. 

(Spoilers) Another thing I'd like to add is that I loved the reference to previous game characters, it is nice to see them again. Furthermore, the multiple endings were all worth going back and watching through, one of the endings in particular made me realise just how morbid the game truly was, which caught me completely off guard considering Dassow typically has happy / joke endings. Despite being surprised by it, I found it to be such a cool twist although I will have to pretend that ending doesn't exist so I can cope better with the story. 

Now for the critiques. The game takes around 6 hours to complete, which is great, I love playing these games. However, you'll spend roughly half this time waiting for your turn during battles, especially when you're up against either multiple enemies, enemies that do multiple types of attacks in one turn, or sometimes both. One of the hardest enemies in the game ended up being 2 sewer rats you find towards the end, they were harder than some of the bosses. They have this green attack that deals maybe 120 health to all of your characters, since theres 2 of them and you only have 500 health on your characters at this point of the game, you'll lose everyone in 2 turns if you aren't healing everyone fully between each attacking round. I'm not sure if I had incredibly bad RNG, but the dice rolls seemed to screw you over 80% of the time, in battle I was getting "lose 44-50" sanity the majority of the time,  the only positive one I got was double loot. Because of this, you need to keep Alice at minimum 50 sanity points or you risk getting screwed over by a random dice roll. Speaking of, if you do happen to get a dice roll outside of combat, you best be prepared to lose anywhere from $1000 - $4500, which will prevent you from upgrading equipment, and makes searching corners of the map for coins redundant since you'll most likely lose it all in a dice roll.

Enemy placement in a-lot of areas seemed to be deliberate to slow you down. You will be faced with multiple tanky enemies that you cannot avoid since they sprint at you. After spending maybe 3 minutes to defeat one, you will face another one 15 seconds later. At points I was losing it because I couldn't go 20 seconds without bumping into another enemy. One recommendation I will give to anyone late in the game is DO NOT fight the blue scalpel guy after you defeat grey Alice. He is by far the most difficult enemy in the game, He has the ability to one shot multiple people in your team in a single round. I am not sure if he is a joke enemy that you are not meant to defeat, but I ended up just running around him which allowed me to finish the game. To sum up, the games story, character designs, voice acting, and atmosphere was all great, compared to previous games this one has a lot less puzzles and the few that do exist are very easy to solve, I assume this game was intended to be more of a fighting game than a puzzle.

As stated before, the game overall is an appealing blend of horror, enjoyment, and personality, with likeable characters and a well thought out storyline. It is well worth playing through and watching the end credits to make Dassow happy. 

(CONTAINS SPOILERS) I have been a fan of all your games and the whole reason I found out about this website was just to play your games. You are by far my favourite indie game developer and like always this game was worth the hour or two to play through. For my honest opinions on the game, it was fun and has an interesting story. I loved the phone calls that would occasionally give references to previous games you've made, some of the jokes and humour was also very funny. The remembering orders part took a couple of goes, after maybe 5 attempts you get the hang of what food items they refer to in their orders, this was not the slight issue i had with the game though. My only areas of improvement would be that it gets rather repetitive, not that making the pizza's was boring, but the fact that there were so many characters, it felt rather strenuous, some of the characters also lacked personality, such as by the end (SPOILER) when you have to date a character, some of them had lots of personality, you could try different things or talk to them about different stuff, but with the yellow woman for example, she did not have really any dialogue options. Another critique is that the cat man that gives you surveys, after finishing the game, he was pointless. I figured that there must have been some point to his surveys, such as him coming back on a later day and maybe asking you a question that you had answered previously, and if your answer did not match it would be game over or something, but instead it felt more like a waste of time as you could have simply just put nothing as your answer. Outside of these minor critiques, it was an amazing game, and I can tell its one of your games even without seeing the credits, judging by your unique story style and character design. I am looking forward to more games from you in the future. Like you said in the credits at the end about how you design your characters, never feel the need to hold back. I think it is awesome you aren't afraid to design the characters to be as voluptuous or as gory as you make them, it is amazing you showcase characters of a variety of different shapes and sizes, at this point it is iconic to your identity as a developer.  As always I loved this game and I cannot wait until your next game, keep it up man.