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DinoCrys

44
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A member registered Nov 04, 2020 · View creator page →

Creator of

Recent community posts

Love the “storytelling”! Also the eggplant :D

Just WOW! Amazing what can be done in such small time! Very cool! Very SOLID :D! Would like to know the code and how it’s done. Especially the servers and lobby! One day I will be able to do the same!

To improve the Jam feedback is important!

Please share what you liked, did not like, want to see in the future, would change etc.

Let’s make this jam THE BEST! (you can share it here, discord, Bluesky, pm me etc.)

VEEEERY SOLID! (does not have the base, tho :) )

Twist Is Totally Smart!

Very solid and nice! Keep it up! Enjoyed playing it and also learned about new language :D

Simple, but working - which is the most important part!

Very solid and nice! Keep it up! Enjoyed playing it and also learned about new language :D

Simple, but working - which is the most important part!

Very nice and solid attempt! Enjoyed it and especially how fast it was! Blink and you die! :D Felt like a puzzle needed to solve! :)

Sad that needs to be downloaded and only windows. But very cool game! Would be nice to have WASD as controls too

This is the only “good” part that I managed :D Next step would be to make center of tank visual, to ease players understanding “when to turn” :D

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Below is final score, that later got sorted for final placements. Points are calculated by multiplying Resulted score from the submission game page. All modifier are x1 except: Code = x3, Architecture = x3, Bulk Upgrades = x2, Offline Progression = x5. DinoCrys all modifiers are x0, as he knew all the features and theme in advance! :)

| Game                   | Final Score |
| ---------------------- | ----------- |
| Rat Race               | 66.75       |
| UwU Clicker            | 64.5        |
| Godeath                | 55.25       |
| Brewdle                | 52.537      |
| Pork Futures Warehouse | 50.75       |
| Grand Fantasy Idle     | 47.048      |
| Fifty Shades Of Prey   | 45.04       |
| Cut My Banana          | 44.456      |
| In The Void            | 0           |

I’ve sent you a link to attach your game to submission. Also will use this post tracking this if it won’t be visible on itch. Guess will figure out how this works and know better for the next jam, but it should be reflected under the submission time.

Got the good ending! Cheated by reading the code and understanding how to get it! Amazing! :D Love it!

It is just example of mechanic for a a jam :D The goal was to create it with some additional features.:D Sorry for the confusion. Will update the description

Oh no! I killed the dragon :( It’s dead! Now my goal is to killed everyone and die to dragon so it would level up!

But very cool and simple. Just need some endgame scoring and restart button!

Got caught by police! :D Next time I’ll be faster! :D

Also, what country uses sleeping darts? Maybe cuz I’m Dino :D

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easier with assets. But assets are not rated or required. :D Also depends on the engine and if game is playable in browser and other stuff.

I imagine it as a “puzzle”, where you share your solution and check others solution. And later you can easily reuse it (or others). But if game is not playable in browser or altogether, then people might compile it locally to check and not having any assets may be a problem.

I personally use Kenneys assets. There is extra point for asset consistency. Like if they assets play together well. So photo-realistic high poly model in voxel world won’t get a point. But text-based full ASCII game will.

If you have specific assets that you don’t want to share or they are very big before game build - you can add them to .gitignore file.

(2 edits)

Greetings! The jam has started!

GLHF!

Remember to create a git repository! At least locally! If you don’t have git, you can download it here: https://git-scm.com/downloads

After you create you bare project in your game engine of choice you can create a local repository via this commands:

git init
git add .
git commit -m "first commit"
git branch -M main

If you already have a git repo. Here’s how to push it. But this is not necessary at start. You can do it in the very end. Just note that if something happens with your device - you may loose your code. If you pushed to github - it still will be there :)

git remote add origin git@github.com:Dinozor/core-mechanics-jam.git
git push -u origin main

And after that, when you complete another step, you can commit and push again.

git add .
git commit -m "Add new player texture"
git push

Also you can join discord channel: https://discord.gg/F25RK4jG

Please tell me if there is something not working or you need more. I’m still figuring this stuff out!

Perfect! You are very welcome!

Very nice! Loved the leveling and color idea! Nice touch! Also very nice git history!

Ooooo! That helps! Replaying it with new advanced knowledge! :D Cheeks as an “inventory” is a very nice touch! :D

Thank you very much for playing it! And also showing and not giving up till the end! “Slow but steady wins the race”? :D Definitely will rework it to have better storytelling of why and where to go!

Thank you for playing! Never thought that this game would make so many people to laugh! Very happy about that and motivated to work more! :D That winning and mechanic part is on me! Did not have enough time for proper storytelling and better level design. Definitely something to improve on!

Thank you for playing! And especially for your feedback!

I see what you are saying about controls. They are kinda what I wanted them to be, but godot physics was a hard obstacle. I’m going to address that, making it custom physics. But I think the biggest problem comes from a storytelling/level design tho. You are met with confusion from the beginning without knowing what to do, and controls just increase that feeling. Good learning for me to plan more time on general storytelling. :D

WOW! That’s a pro time! I myself struggling to get sub 100. It makes me very happy when someone plays my game and especially manages to finish it! Especially that this is my first “proper” game “finished” and published!

I’ve played a lot with Godot physics, but it is very bad for anything more advanced than basic platformer. So I tried to have some restriction and general directions, but it breaks many other things. So I had partially my own physics inside. Also now all limbs are attached to physics body by 2 pin joint and Groove joint. Sooo… technically, you can push yourself if a limb goes to a specific groove joint limit (like armpit) and you could fly :D.

But I’m planning to expand on it. Remove joints and replace with custom physics completely. Have some practice lobby to learn, as not everyone gets the controls. And more level/adventures with physics challenges requiring jumping/swinging, different surfaces etc.

Super cool! Very enjoyed! Amazing art!

Liked the idea of holding nuts in mouth as a bad. But could not figure out how to put get them out and put in the stump. Also it felt like there are to many nuts to collect!

Super cool! Solid gameplay!

One note: Would like levels to finish. Played 20+ level. Or just more levels/puzzles :D

That one is amazing! Simple, understandable, very solid!

I use only water sound effects and ambient as part of Paid assets. Everything else done by me. (Even the popping sounds :D)

Game flavor! It’s in the name!

So addictive and relaxing! Takes time to understand but later it’s so nice! Absolutely love it!

Thaaats something special! Whole game! Much fun! Absolutely amazing! Feels hard at start but then you find a way.

Thanks! Really hope to allow some Booms to happen in game :)

Soooooo quality!

Last level was hard. Also could not find instruction from start and figured them myself

Love when exploding small triangle robot with two same time it becomes that huge slow robot :)

Had no experience with PlayFab. Took a lot of time to build everything right.

Game does not work yet. Hope I will manage to fix soon. Even out of jam.

Just responding randomly! Definitely did not read this!