You can get all files by just downloading the game from here. To access them you will need to extract the archive.rpa. You can do this via "rpa extract" available here on itch (at least that's how I did it). You also need to get the Renpy engine in order to edit the game (along with an editor, I used Atom but that is now being discontinued, so it might be best to find a new one). I am also more than willing to provide you with my notes I created (for example which facial expression corresponds to which numerical value in the code). But for that I'd suggest we find another way of communication. I suggest you PM me on Patreon (you don't have to pledge anything) and we'll move on from there. But I'm also open to other suggestions from you.
Dinochus.ssc
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I won't say what it is about but I will say it will be a bit different to OTBE. Firstly it will be using 3D instead of hand-drawn (I would have loved to make it hand drawn, but my skill in drawing people is just not up to standard, and outsourcing is simply not in my budget for what I have planned). Secondly it will be more linear than OTBE, there will still be lot's of player choice but most of the events are chronologically set. This format just fits better with what I have planned. It will still be a while till I release it though, since I have to teach and train myself in the use of 3D. My goal is to release a version with around 6-10 hours of playtime by the end of the year. If you want to see what the style of my game will be like (both visually and from a story-telling perspective) I'd recommend you check out Eternum by Caribdis.
I did some digging and all the items you can manufacture are:
Chocolate
Action Figure
Magazine
Cards
Holotape
Naboo Repair Kit (I think this is the gum)
Health Stimm
Chips
Cookies
I don't know how and if you can unlock all blueprints, as I never unlocked them all myself and it's been a while since I've opened the project files. Thanks for playing btw.
That is something I plan on adding in the next couple of updates. I plan to completely overhaul the inventory system, adding lots of new toys which she can take to jobs with her. This will go hand in hand with the rewriting and expanding of all the scenes in the game (and possibly adding new ones as well), I plan on doing. But it may take a while.
What I can definitely say is that I will be expanding scenes, actions, jobs and outfits (the latter two are currently in development). Although I can't promise any big changes to the Characters and their personality in this game. But I'm toying around with a similar concept for a game of my own creation.