Thank you.
I had a really bad bug before release that if you hit the corner of a jump you would land on the ground but bounce off of the wall due to the collision code.
There's also not so much a bug, but an unintended use of mechanics in the tight sections if you jump really late into the coyote time you'll bounce off the hole's wall. It definitely looks like a bug.
DinoBros
Creator of
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Thank you for trying out the game. Glad you had fun.
I watched your VOD after seeing this comment earlier.
I didn't think Esc as an exit button would cause as much issue as it did. Really sorry about that. I thought it would be nice to have an exit button, but I forgot that the Escape Key is fairly common as a pause button too. I'm also really glad you found that early and didn't do it 20+ minutes in. I hope other people aren't doing that either.
I definitely should have added more break areas in a few areas. There were only like 4 or 5 of them and they would not have take away from the challenge if I place them well.
The camera moving during pause was supposed to be a little QoL for when you're falling and the level was being obstructed by a blind jump or something similar.
"Getting Cirnover It" is a really good name. I went with the name I chose because before knowing if I wanted to partake in the Jam I thought of "Cirno's Not So Ice Day" and that made me want to make a game with that name.
Thank you for playing.
My apologies. I didn't know different keyboards types would have such an impact on the gameplay until it was close to the initial end of the jam.
I thought about having the option of two different inputs for jumps in development, but thought the single button added more challenge when panicking. Might go back after the Judging period to add some Quality of Life improvements.
Thank you for playing.
I was thinking about adding the option of two jump buttons, but ultimately didn't go with it as I thought having the one button control would add to the challenge due to inputting the wrong type of jump if one didn't have a cool head in panic scenarios.
I didn't account for some keyboards having issues with tap versus hold though which having two jump buttons would fix.
