I might have to take you up on that some time, since the main issue was that I was just having trouble working out how to configure them.
Thanks, I think it turned out well
Thanks, I figured for cheap and fast art the "mid-school notebook scribbles" style was a good choice.
Truthfully the reason why the text pops like that is I was planning to use sysl-text, but after finding it impossible to work with I did the next fastest thing and just used love.graphics.printf to draw gradually growing substrings, so it doesn't take the final state into account when wrapping mid-scroll. If I do something like this again I'll definitely build a proper set of textboxes first.
That was absolutely lovely! I remember playing the original jam version or something close to it back in 2019 and being very sad when I ran out of content to explore, so it was a lot of fun sitting down and going through the finished game. It's incredible just how quickly you can get deeply attached to well-written characters (Natalie seems like someone I'd genuinely like to be friends with), and watching all their personal arcs unfold was almost more satisfying than the good ending itself!
I think my favorite part is the subtle differences in dialogue depending on circumstance. The way that for certain cutscenes and conversation paths you have different dialogue entirely depending on who's in the room and whether you've met the person before. As a writer and programmer myself, that kind of attention to detail always really wins me over to a game.
Of course, as a lover of music my second-favorite part has to be Purrgatory Blues :V
My only regret is that I never managed to locate that last snowglobe...
I actually really enjoyed this! It's a pretty neat little strategy game. That said, there are definitely a couple things that are a bit rough around the edges.
The biggest problem is simply that it's not entirely clear when you can and can't pick a card. They resupply almost immediately, but since you can only select one during the brief period between rhythm cycles when the banner appears I find myself instinctively reaching over to the cards early and losing a bunch of meter. When the time finally comes I occasionally hesitate just a fraction too long due to not having had quite enough time to read the board and miss my chance to play a card until the next cycle.
With a little more visual clarity about when you can/can't play an item to the board and who each items belong to, and a slightly larger window to safely read the board and check up on your health and Wilbur's, I'd personally come back to this more readily. Still though, this is honestly pretty fantastic for a solo jam project, especially given the scope of the music. You did a great job working up a weird concept in a short amount of time, and I definitely don't regret giving this a curiosity play.