The stories were quite repetitive and tedious after a while, but some people do like this feature. I think it should be more optional or there should be a toggle.
dillidum
Creator of
Recent community posts
LOVED this game, though I had a hard time figuring out how to do anything. I think a n in-game learn-by-doing tutorial rather than a dialogue info-dump would work really well. First time playing through I got an F on all three days because I didn't understand how to refill the humidifier. Loved the visuals and narrative. Overall I thought it was awesome!!
when you hit space, you roll/spin. i would've added a sound but the way i was already tracking if you were actually hitting it right would be useless which would make me have to redo like the whole correct/incorrect hit system and i didn't feel like trying to find all the places where i referenced that so ¯\_(ツ)_/¯ thank you!! :)
I didn't really enjoy it that much, but that's probably because I'm just bad at this type of game. It's an interesting concept that could be expanded on, like making several fights leading up to a big boss fight. It's not bad, just personally boss fights are my least favorite part of a game and that's all this game was. Not a fan of attempting something over and over. The spin to gain extra damage mechanic was... a thing. I didn't like it that much ecause it felt like I was just getting disoriented anytime I actually wanted to deal damage. The visual were nice at least for Cyclona and overall it was pretty good. :)
The goal was a little confusing to me at first, but I eventually got it. I was a little confused why my kraken's arms kept disappearing until I realized. It's a cool mechanic you got here! I saw the (cutscene...?) at the end and I didn't really understand it that well but I think that's just me. I liked the visuals. I liked the notes in the bottles once I figured out I was supposed to collect things. Good job :)
I usually don't love puzzle games, but this wasn't too hard to get the hang of, and I actually liked it quite a bit! I also liked the art style (personally, I'm a sucker for pixel art). The rotation mechanic is also very on-theme. The title was a little hard to read, but once I figured it out, I thought it was pretty funny. I think there could be a tutorial level or at least instructions in the description, since it took me quite a bit to figure out how to play. I'm not sure about the seriousness, but the player does have sunglasses, which means it has to be serious. Good work! :)

