The theme of the jam was "Sacrifices need to be made" so you HAVE to sacrifice in order to survive. You can however sacrifice one of the horses instead of one of the people...
Dikkop
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Alright, so you want to have a good economy to sustain your ants, so try to make about 2-3 worker ants at the start, then start building a couple warrior ants (5-6) to defeat the red ant guards defending most food piles. Don't make too many warrior ants since they will eventually eat all food and then your queen dies. It is okay to send ants into their death to keep the upkeep low. Finally the game is designed in such a way that you can choose between various strategies (mass workers with upgrades, mass scouts with the range upgrade or some workers/warriors or a mix). Mass workers goes a long way but is eventually really difficult to pull off versus the beetle with splash damage. Mass warriors will lead to a queen death eventually unless you keep raiding food piles a lot. Mass scouts is really good but you need to get to a critical mass which requires some micromanagement.
In order to beat the waves you need to study the enemies closely, each enemy has a specific way of defeating it (I won't spoil how the enemies work, you have to find this out yourself ;)
Nice visual shader!
Some feedback for the gameplay:
- Right now, there is no synergy between the sonar ability and the jumping, so in essence it is a platformer. I suggest to make the scan have influence on the platforms you can stand on, so that you have to time it right, make it more so that the scanning is important rather than the jumping.
- The headbob does not add anything to the experience right now.
- I got lost at some point in the level, maybe help the player a little by showing where you have to go
The game looks super realistic, nicely done.
Some feedback on the gameplay:
- The goal of the game is not clear
- Give some feedback to the player when you do something right or wrong (for example when you throw something at the mother).
- Add a NavmeshAgent to the mother to let her walk around, to make it a bit more of a challenge
- Set the near clipping plane of the camera to a lower value (not zero)
- Add the controls in the UI or beginning of the game
Very atmospheric game! Things that were a bit confusing:
- The goal of the game, maybe add a hint for the player at the beginning that you want to recreate the crime scene in the photos
- Maybe add some feedback (Audio or visual or both) when an object is in the right position and also whether the player is in the right position/orientation (mabye increase the triggers slightly so that it is easier)
- In the current build it is not possible to rotate an object, either give the player feedback by letting the object snap in place when it is in the correct spot, or parent the object to the player so that it rotates with the player so you can place it more accurately
Otherwise, nice visuals and audio.
Goed gebruik gemaakt van de assets, de wereld voelt als een interessante plek om doorheen te lopen. De gameplay blijft nog wel wat achter, je moet nu boeken verzamelen maar het is niet duidelijk waarom je dit doet of wie je bent. Aan het eind van het spel schiet je de killer neer, maar deze doet (nog) niks terug. Het is op dit moment onduidelijk wat er is gebeurd en de main mechanic is nu vooral een shooter? Ik raad aan om op zoek te gaan naar een mechanic die wat meer focused op het mysterie in plaats van het schieten, of maak meer enemies die je kunt schieten tijdens het zoeken zodat het daadwerkelijk als shooter kan worden ervaren.
The race itself seems a bit random (with horses going backwards?), It would be nice to have to find a balance between racing and scoring points. Right now the feedback for your score is missing, also showing the score of the other racers might add some value to the score. Maybe also add a highscore system.
Cool concept, I really like the fact that you create your own enemies/demise. Maybe give a slight hint of where to go (like a general indicator). Sometimes a situation exists where you can't pass a passage because there is a light orb bouncing up and down without getting hit. Maybe try to make it so you can kill an orb with another orb?

















