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A member registered May 11, 2018 · View creator page →

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Goed gebruik gemaakt van de assets, de wereld voelt als een interessante plek om doorheen te lopen. De gameplay blijft nog wel wat achter, je moet nu boeken verzamelen maar het is niet duidelijk waarom je dit doet of wie je bent. Aan het eind van het spel schiet je de killer neer, maar deze doet (nog) niks terug. Het is op dit moment onduidelijk wat er is gebeurd en de main mechanic is nu vooral een shooter? Ik raad aan om op zoek te gaan naar een mechanic die wat meer focused op het mysterie in plaats van het schieten, of maak meer enemies die je kunt schieten tijdens het zoeken zodat het daadwerkelijk als shooter kan worden ervaren. 

Thanks for the comment! You can deselect a single unit with Shift + click, but it is a bit off if you want to just use the mouse. If you click a single unit it is selected, but if you click the same type of unit within 0.5 seconds it selects all units of that type.

The race itself seems a bit random (with horses going backwards?), It would be nice to have to find a balance between racing and scoring points. Right now the feedback for your score is missing, also showing the score of the other racers might add some value to the score. Maybe also add a highscore system.

Clear goal and fun interaction, the later levels do get a bit repititive, maybe add different shapes or another way to interact with the blocks. You could also add different characteristics to different colored blocks.

Fun game! Sometimes it is difficult to find the next banana, maybe give an indication of where to go?

Once all the people in the street are pushed over, the game quickly loses its strength, maybe reset the people over time or let them get up and come after you.

If you don't like buttons, don't play this game.

It feels a bit too trial and error-like, maybe give the player a way to discover the 'correct' button

The walls of the level are a bit unclear which makes it hard to see corners (maybe give an indication of where the exit is). It would be cool to add different platforms (like a double jump or superjump platform)

Really cool environments! It kind of feels like it has all the elements for a puzzle game, but it kind of lacks puzzles, maybe add a goal to the game or a way to make the exploring a bit more challenging.

Cool concept, I really like the fact that you create your own enemies/demise. Maybe give a slight hint of where to go (like a general indicator). Sometimes a situation exists where you can't pass a passage because there is a light orb  bouncing up and down without getting hit. Maybe try to make it so you can kill an orb with another orb?

The atmosphere is really nice! I am not really sure what the goal of the game is though, maybe focus a bit more on adding interaction (perhaps an enemy or dark presence?)

Not sure how the theme fits yet. Also the cards don't seem to do anything yet. Try to focus on a small challenge/mechanic first and add complexity later.

Cool effects! Try to add a goal to the game and also make the goal and controls clear to the player. What kind of gameplay can you make with these effects? A switch between worlds perhaps, or finding something in one world which you need in the other?

Very nice concept! Feedback for the timer would be nice, or change the color of being inactive opposed to being active. A level with multiple solution paths could be interesting as well. Or even a pickup to get a little bit of extra time by "freezing" the one second.

Thanks man! Really cool you liked it :D