Thank you for the kind comments. I do agree that one of the most unsatisfying parts of the game, as it is, is getting cut offscreen when you are really far into a run.
On retrospect, it would be helpful to better show the 'danger zones' OR something like creative music swells when a sled gets close or 'danger cams' so you know your tongue is in a risky spot, making the hit more expected and less random/sudden.
DigitalBard
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I appreciate the feedback. For 90% of the sleds, they simply go in circles. Later ones in level 2 and more in level 3 have actual pathing where they go back and forth between 2 points.
But I do agree, on retrospect, that it would be more helpful to better signify their pathing so people can plan accordingly or I should've considered different camera angles to allow players to better see what is coming up.
In the meantime, keep in mind you can weave your tongue around various obstacles to keep them away from the sleds. And it helps, in some situations, to keep your tongue tighter so the slack doesn't get in a sled's path.
