You're welcome and thank you for addressing my problems! I will say that my first comment was partially written from just frustration, I feel I could've worded (or at least formatted) my words better so I apologize if any part of my comment came across as rude or putting down your game, I hope you have fun working on it in the future however it develops.
Digihart123
Recent community posts
Another comment mentioned this but the problem I have with this game is just the lack of information of what ANYTHING does really. I didn't know why there were two nearly identical "clay" resources were until I looked at a storage with the magnifying glass and saw that it said brick storage, I had no idea what bones, bone traps, sculptures, mushroom spores, teno-roots or hearts did or that rain wasn't just a random event until I read the development logs and comments. I STILL have no idea why my guys are exploding, I assume its the "Abominations" but I just can't know for sure because I'm told nothing. You don't even get told when you see a new observation, the first time I opened the Observations button, I had unlocked all but like seven of them because I didn't realize the button was there.
Another example, early on I tried placing wood down, they made a bonfire, "Alright that makes sense" I thought, so I placed more wood down thinking "Wood is surely a building material, it's not just used for fire" and paid the price as I now had three bonfires forming a wall in the middle of the colony and forcing the guys to walk all the way around it, what I learned from this? Each item is going to serve one purpose. Later on, I was struggling to find the last couple observations so I started reading the dev log and that's how I found out seeds have a different effect when placed on land vs on water. That was really frustrating.
I think a book like the other comment suggested would be a really nice way to implement it that just says what items/creatures do/are used for, frame it as a "research journal" since we're supposedly researching the little guys?
This is subjective but you don't need the game to be "mysterious" (Read: inscrutable) to be intriguing, I'm intrigued by the idea an auto-colony sim (that ISN'T ant themed for the thousandth time), I love Worldbox for example, I enjoyed the first half of my playtime here but I only stayed because of sunk cost fallacy and I wanted to finish the last seven entries.
It's kinda fun but I really wish there was more information on how... Well, anything worked. Like do the adventurers get intimidated by just traps or will they leave if there's too many puzzles/monsters too? What actually dictates their tolerance for traps/threats? Treasure or room size or current loot held??? The "Help" menu isn't that helpful.
Scratch that, I CANNOT complete the game now on browser because it saved and there's no way to delete the save file. ABSOLUTELY AMAZING!
Again, game jam game, can't expect much in terms of bug testing but this sucks. Great game, don't bother with the arrows on the riddle book, they just softlock you.
So I'm not sure what specifically happened in the code but I softlocked myself. I did one page and then the demon came and translated the next one, but I couldn't figure it out so I went back and did another one of the first 4 translated pages but when I finished that, it just flipped to the translated page it had just translated. Now like 30 minutes later, I've completely all of the puzzles I can and I have one page not translated that I simply cannot complete because the game decided to translate 1 page twice. I have to do the entire game again because of one bug. I get that this is a game jam game but seriously?
If anybody is having trouble beating the game I'd reccomend the Drop-out character (Feral child also works but they can't break walls super easily) and go for debris shield upgrades and exoskeleton LVL 2, and a tip: Don't be a jack of all trades, the base level upgrades aren't great but all of them are pretty good after LVL 2-3.