Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Digihart123

19
Posts
A member registered May 11, 2021

Recent community posts

You're welcome and thank you for addressing my problems! I will say that my first comment was partially written from just frustration, I feel I could've worded (or at least formatted) my words better so I apologize if any part of my comment came across as rude or putting down your game, I hope you have fun working on it in the future however it develops.

Another comment mentioned this but the problem I have with this game is just the lack of information of what ANYTHING does really. I didn't know why there were two nearly identical "clay" resources were until I looked at a storage with the magnifying glass and saw that it said brick storage, I had no idea what bones, bone traps, sculptures, mushroom spores, teno-roots or hearts did or that rain wasn't just a random event until I read the development logs and comments. I STILL have no idea why my guys are exploding, I assume its the "Abominations" but I just can't know for sure because I'm told nothing. You don't even get told when you see a new observation, the first time I opened the Observations button, I had unlocked all but like seven of them because I didn't realize the button was there.

Another example, early on I tried placing wood down, they made a bonfire, "Alright that makes sense" I thought, so I placed more wood down thinking "Wood is surely a building material, it's not just used for fire" and paid the price as I now had three bonfires forming a wall in the middle of the colony and forcing the guys to walk all the way around it, what I learned from this? Each item is going to serve one purpose. Later on, I was struggling to find the last couple observations so I started reading the dev log and that's how I found out seeds have a different effect when placed on land vs on water. That was really frustrating.

I think a book like the other comment suggested would be a really nice way to implement it that just says what items/creatures do/are used for, frame it as a "research journal" since we're supposedly researching the little guys?

This is subjective but you don't need the game to be "mysterious" (Read: inscrutable) to be intriguing, I'm intrigued by the idea an auto-colony sim (that ISN'T ant themed for the thousandth time), I love Worldbox for example, I enjoyed the first half of my playtime here but I only stayed because of sunk cost fallacy and I wanted to finish the last seven entries.

I wish the poison radius was visible, poison builds are strong but kinda suffer because you can't tell how close you need to actually get

Gam

I have 22 spike traps, 17 puzzles, 18 monsters, 17 treasure chests, and 18 rooms and the adventurers aren't going beyond the first room, I'm assuming that's because they're either threatened/bored, there's no indication of which it is.

It's kinda fun but I really wish there was more information on how... Well, anything worked. Like do the adventurers get intimidated by just traps or will they leave if there's too many puzzles/monsters too? What actually dictates their tolerance for traps/threats? Treasure or room size or current loot held??? The "Help" menu isn't that helpful.

Pretty fun but damn I wish the game punished you less for using swaps, the enemy (Don't remember which one) that made it so you could only use 2 abilities per turn was my favorite, not because of any theming, but simply because it didn't read "Every 2 swaps do X bad thing"

I ended up just downloading it to finish it. Infuriating bug aside this is a really good game, I like that they basically just said "Oh, I guess you're too scared." to a demon and it worked lol

Scratch that, I CANNOT complete the game now on browser because it saved and there's no way to delete the save file. ABSOLUTELY AMAZING!

Again, game jam game, can't expect much in terms of bug testing but this sucks. Great game, don't bother with the arrows on the riddle book, they just softlock you.

(1 edit)

So I'm not sure what specifically happened in the code but I softlocked myself. I did one page and then the demon came and translated the next one, but I couldn't figure it out so I went back and did another one of the first 4 translated pages but when I finished that, it just flipped to the translated page it had just translated. Now like 30 minutes later, I've completely all of the puzzles I can and I have one page not translated that I simply cannot complete because the game decided to translate 1 page twice. I have to do the entire game again because of one bug. I get that this is a game jam game but seriously?

I was looking for an online version of Holotactics... From Star Wars Jedi Survivor and ended up finding this instead. Haven't played it and don't really have any intention to since it's not what I was looking for (I have no idea who half of these people are) but neat, 👍

The cooldown for saws is though and you can get an upgrade to make saws (and all other projectiles) homing

If anybody is having trouble beating the game I'd reccomend the Drop-out character (Feral child also works but they can't break walls super easily) and go for debris shield upgrades and exoskeleton LVL 2, and a tip: Don't be a jack of all trades, the base level upgrades aren't great but all of them are pretty good after LVL 2-3.

Agreed, the only ability that took me a second to find out what it did was ponder but dear GOD is ponder really good with the right build, 3 words. Endless Homing Saws.

No? This is MS Paint 2- I mean desktop PAINTER not a sound type thing

How do you get nel to go to other areas? she only goes into the slime forest and theres no dialogue option to ask her

How do you get the hidden scene at her home? do you need to be aroused?