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Diego LLAURY

6
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4
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3
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A member registered Jun 06, 2024 · View creator page →

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Game with potential, nice concept, I love the fact that there are minigame for training. The combat system is basic but works (missing a health bar in battle). Music is a bit repetitive. Nice game !

Very great style and game that change than the more classic game. The concept is simple but work very well. The small hint a the end of the level were even if i had 1/4 for last level, but i think it's more me who is stupid Xd (also the part on tiktok made me think, am I in a loop my self ? ) 

Interesting. I think it lacks another means of pressure, like a time limit, a platform falling, or a border that keeps getting closer, forcing the player to go forward. Now that you have the main mechanic working, try to build around an aesthetic, a story (even if it's just basic). I think you would gain if you immerse the player and give him a goal and a reason to go in a loop. Try working on the game's feel, if you want the player to feel that the world is falling to corruption around him, and they have to survive, that would be good. Really good job for your first game!

 

A really interesting game, remind a lot of Baba Is You and Patrick's Parabox, the mechanics is fun and the puzzle is well made, the only things is that there only one way to complete the enigme but I nitpicking. In the time of 5 day it's really really good. Good Job ! 

Really interesting concept, and I praise you for trying to make a card game in five days. However, the game lacks time in the conception of the card system. The effects are interesting, but because we cannot draw or change a card, we are stuck, and 80% of the time the cards you have in hand don't work with each other. Also, the system of loops is not explained to the player. I don't want to be too critical because I think it's just a problem of time. I'm sure if you put more time into the concept and really work on the mechanics, you could have a really great game.

A really cool game with a real ambiance in horror and mystery. I was absorbed by the music and the sound design (the whistle reminds me of the wolf in Puss in boots 2) and it helped a lot to enter the game. The only thing is the mechanics and level design were a bit repetitive and lacked diversity (for a platformer), but the narration supports all of this and keeps you in suspense, so I understand the choice.  A really good job by the team, and I hope you will continue this project!