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A member registered May 14, 2016 · View creator page →

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No, but someone else has already made a tool for that:

Ah yes, the font does not have the tab character, and it is not available in the font tool, so I’ll have to replace it with spaces in code. Thank you for bringing this to my attention!

The original idea was to use the crank for that, yes, but then I came up with this design and using the crank to select synth was more interesting to me. Using both the crank and d-pad for levels would mean there's nothing left for synth selection, so that's not really an option. I could have done crank for levels and d-pad for synth, but, like I said, this was more interesting to me, and I'm not going to change the entire thing now, even if it would be easier to use. It's an experiment, for better or worse.

I will take these things into consideration, but I'm not sure about tilt controls...

It's a limitation of the font. I did not make the font but I have added some characters to it and could look into adding more, but I am not a graphical designer so I can't guarantee the quality. Still, it would probably be better than nothing.

You're the second person to request folders, so I guess I'll look into that when I have time.

I don't currently have plans to add more features, as I would like to focus on new projects, but I might consider it. To support more font sizes someone would have to make versions of the font at those sizes, and I don't have the artistic ability to do that or the money to pay someone else to do it, so I'm not sure about that one.

If you press right and go to the end, pressing left should take you back to your position (unless you've scrolled up after going to the end). Same thing for going to the beginning. I seem to have forgotten to mention that in the README. It never occurred to me that there might be a problem with accidentally pressing left or right, but I could see about adding a setting to turn it off.

This could be one of two things. Either you sideloaded via the website, which for some reason makes the folder be called something other than what I've specified, but it should still have "PocketReader" at the end of the name. Or it's that data folders aren't created until they are needed, so you can try opening the app once and it should create the folder.

First you need to go to the location where you have the Playdate SDK installed, this will vary depending on operating system. Then go to Disk/Data/net.diefonk.PocketReader/ and put your files in there.

You'll need to unzip the archive and transfer each game individually. Unless you're already doing that, in which case I'm not sure what the problem could be.

Thanks! I'll make sure to check that out.


Thanks! I think I pretty much did the puzzles I could with the mechanics I made, but maybe I'll do something more with this some day.

And yeah, changing the line thickness does nothing for gameplay, it's purely there as a graphical preference.

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I decided to google "some ethereal bullshit", and I can't say I'm disappointed.