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DiditoGM

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A member registered May 15, 2024

Recent community posts

My overly wordy feedback:

GAME IS FUN and has lots of potential. Obviously needs more cards, stickers, enemy variety and audio, but even with its very limited amount of content I kept wanting to play.

I really like the seed selection screen before every run.

The artwork is very nice and the fake 3d camera is a great touch.

Can’t wait for more content, better decorated UI (hopefully) and sound, especially sound.

I wrote down some issues/thoughts I had while playing. Though they might sound overly negative and nitpicky I want to emphasize that I really enjoyed my time playing this game, and I really hope it succeeds, so being very critical comes from a place of genuine good will, I swear:

- Anti-aliasing looks very strange. Things like the “PAYOUT” text are clearly stretched using some kind of filter but still looks jagged. It would probably look better without any filter OR with a better one.

- A lot of the card’s artwork is too dark. Especially cards like Cheap Trick and Hit, they need at least some sections to look a bit brighter in my opinion. Game in general is a bit too dark, might be due to the very heavy vignette?

- Glossary for game terms would be neat.

- Card speed is not explained in the tutorial.

- In the tutorial, the game warns you to not bet below the minimum coin requirement and won’t let you progress until you do UNLESS you try clicking on the card before using the scroll wheel for the first time, in that case, nothing happens. It should probably give that same warning.

- There's rewards for high bets but not high damage which is strange. Having no reward for obliterating enemies is kind of unsatisfying. 

- Damage calculation caps out at the enemy’s health instead of showing the full damage dealt, which is a bit unsatisfying. If I spend time building a high damage combo, I want to see what that damage actually totals at.

For example: Against an enemy with 7 hp, successfully throwing 6 coins that all deal 2.5 damage shouldn't display only “7 damage”, even if that is the enemy's health. It should show “15 damage”. I want to see what number I actually reached.

- Wish I could view my deck while being in the shop.

BUG: After applying a sticker to a card while in the shop, the game no longer shows the effects of stickers being sold when hovering over them.

BUG(?): Adding damage to the coin toss does nothing.
Actual example: I buffed Coin Toss by setting it beside Catch Up until it reached a base damage of 2. I tossed two coins, both suns, dealt 3 damage instead of 5, it didn’t apply the base damage given by Catch Up.
If being unable to buff Coin Toss is intentional, which I don’t think is the case, it is not properly communicated.


GAME IS FUN THO