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Emilia Didaskalia

11
Posts
A member registered Jun 09, 2023

Recent community posts

To this day I put on a mask every time I go shopping, and I get extra-motivated to do so whenever someone dares to bark at me there's no covid. I doubt they mean to say there's no covid anymore, especially not when they sound like they'd gladly round up Ukrainians, LGBT folks, Jews, Muslims etc. for Putin's bathblood (without even asking for a pay!).

THAAANK YOOOOOUUUUU. SAAME TO YOOOOUUUUU.

I feel your frustration, comrade.

I've been looking at IMFDB's page on Girls' Frontline and kept asking myself: Are there any T-dolls that appear to be 180+cm tall, broad-shouldered or unfeminine-looking in some other ways? And probably personifying some tiny handgun as well?

I've also been imagining some artist getting her female character art for a gacha game getting rejected by a suit for having insufficient hairlength, insufficient number of ponytails and hairbuns, "excessive" length of leg covering... I'm sure you get the idea.

No one has to endure thunders of the gods cast from the abounding light of heaven... Not even Dhaos.

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idle roguelike deck builder gambling sims

I'm glad I'm not the only one who has issues with that flood of incremental solo-journaling twin-stick deckbuilding roguelike e-zines about pondering abstract concepts in face of irreversible catastrophes.


("Hey. Was that last one ever a fad, auntie?")

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I never expected I'd get hooked on a game that is far from being complete. The ability to build my own spaceships gives me an itch No Man's Sky doesn't quite provide with its corvettes, even if here thus far I've only managed to build a cramped rocket-van that I've then recycled to make a somewhat roomier shuttle resembling something from Space: 1999.

The controls are fine for me (except for the lack of pausing), but it'd still be decent to provide customizable key bindings. And an ability to crouch! There was that one time I needed to refuel thrusters but couldn't reach them because I installed them in an alcove close to the floor. An ability to install thrusters on the surfaces' away side would also help immensely with bottom thrusters.

Trying to move around early on --when you have to pull a lever to turn thruster on, rush to the steering wheel, then rush to the lever to turn thruster off-- is annoying (perhaps there could be wheels for making planetside vehicles?), but getting into orbit and watching the planet spin below you, secure that you won't fall any time soon... that is immensely satisfying (even if there seems to be a physics trick that synchronises your spacecraft's speed with asteroid's).

There definitely should be lights players could install to provide lighting inside vehicles or to make them visible at night. About the only way I could see my spaceship at distance in the dark is through all the red cables visible through its windows, and having only weak aqua-colour lights to provide light inside isn't pleasant either. I'd even suggest audio beacons producing regular signals to help locate one's ship.

Iron deposits could also stand to be more plentiful (whether that's being more common or providing bigger yields) when you need so much iron to build a decently-sized vehicle.

It'd also be helpful to have doors to close when you pass through them. Would make returning from EVAs less of a hassle.

If anyone has trouble running the Ubuntu version, use the chmod command in the terminal, like this:

chmod a+x 'path/to/MomentousMonumentum1.2.4.AppImage'

Would be great if the background music didn't restart every time you complete the level and start another. Especially since some of those tracks are nice to listen to.

Damn. This game was shorter than I expected.


Music is great, though.

I bought this game with a tip after claiming a community copy, but now it's listed twice in my library. I'm afraid I just wasted a community copy.

Comrade,

Images flashing suddenly are NOT a recipe for horror. They're just a guarantee for a heart attack, which makes playing your games harder.

Also, where are subtitles? How are people hard of hearing supposed to understand the dialogue?