Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Didacticus!

8
Posts
8
Followers
2
Following
A member registered Jun 11, 2020 · View creator page →

Creator of

Recent community posts

Just a heads-up, I loved Koyamachou, and I did a short Impressions piece for it on Gamers with Glasses (https://www.gamerswithglasses.com/impressions/koyamachou-watch-repair-shop)


Thank you for such an original an thought-provoking experience!

Thank you so much for the kind response, Belillart <3

You are right that the game focuses pretty much on Utopia and what we want in the future, inspired by Banks and Le Guin's Dispossessed (which I love); and although it may not be that linked to capitalism per se, I think envisioning alternatives is pretty much part of fucking capitalism. And I'd argue these alternatives must not degenerate into new structures of oppression and hierarchies of power.

It's indeed about blame, about responsibility too, and about free will, if such a thing exists! But it is still a bit of a draft, and I would love to include a variety of branching options, but haven't been able (yet).

This ties into accessibility, as the plot I am writing does not begin where Vacant Utopia does, so I did an In Medias Res and jumped into debates without much context, hopefully future updates can add a bit more information to players!

See if I can try Mindfarer, always enjoy visual novels that try to criticise Big tech — keep up the great work :-)

Thank you so much for your reply, Yoann! The game was quite inspired by Domino Club titles, and the themes were really a mix of many references, but mainly Aldous Huxley's Brave New World and Le Guin's The Dispossessed.

Your comment filled me with optimism, I enjoyed your game very much too and think we need more provocative titles out there, I wish you best of luck with future titles (earned yourself a follower, hehe, we must find allies in these uncertain times) :-)

Review from Fuck Capitalism Game Jam: Enjoyable, and quite introspective in my opinion! It made me ask what was I doing, and I believe the abundant DLCs are a great critique of the illusion of choice and faulty defaults of current applications.


Push your buttons gave me vibes of Please Don't Touch Anything mixed with Universal Paper Clips, insofar as it provided escalating content while nevertheless keeping an ambience of triviality! The subplots were interesting, and the different routes too, perhaps a call for introspection would have given it more readability for users who aren't used to reflections hehe.


Keep up the great efforts, yo!

Enjoyable, and quite introspective in my opinion! It made me ask what was I doing, and I believe the abundant DLCs are a great critique of the illusion of choice and faulty defaults of current applications.

Push your buttons gave me vibes of Please Don't Touch Anything mixed with Universal Paper Clips, insofar as it provided escalating content while nevertheless keeping an ambience of triviality! The subplots were interesting, and the different routes too, perhaps a call for introspection would have given it more readability for users who aren't used to reflections hehe.

Keep up the great efforts, yo!

Nice! I can't wait to get my hands on it, I played it during development and never stopped recommending it since. Hopefully I will show it to some friends next time we meet, I am sure the ending will be a banger. Best of wishes, denhop!

Thank you so much for playing it! Hope you enjoyed it <3

Wonderful experience, really. I'd argue it captures some of Byung Chul vibes (also Mark Fisher, as Pink Opaque mentioned) in a kinda stagnated post-capitalist desire that is melancholic of a non-existing past. 

I've recently been reading alternative future narratives, and I love seeing our two protagonists question, in a postmodern fashion, how should we live, and what are things for. I too have a troubled relationship with education, with its monotonous industrial undertones, and I love how you implicitly address it while trying to antagonise it to more “free” forms of learning, cooperatively, playfully, meditatively. 

Even though the game I feel the game is profoundly lethargic and nihilistic, I also see some optimism and utopian world building interspersed there. It looks amazing, very cinematic, with the usage of loops which I feel is very smart in terms of “optimising” resources. Poetic contrast of colours, superb ambiance. 

Kudos, denhop, I'll be waiting for updates eagerly!