The way the pieces react is not very clear.
Leads to the doing moves more or less randomly
Best game I got to play this jam so far (I've tested a lot).
Concept is innovating within sokobond ! Leads very quickly to mind twisting puzzles (minor complaint I wish the difficulty curve was a bit less rough). Overall puzzle are well built and leads to great player experience.
Personnaly not a fan of the furry character, also story could've been expanded a tad more.
Side note : How did you manage to do this TV screen aspect ? Looks very nice
Poor balancing prevented me from navigating the game. After some patern learning I managed to pass 1st level.
Upgrades that give a very small amount (+5%) are not exciting. Even tho u can stack them.
You should make it cost more but give more back. Generaly I think this game manipulates numbers too big, make it more intense with a small time (10s) but make bullets free. The game will still be resource management but more intense
Mega speed but control reversed was definitely something I though about lol. I decided not to do it because then it would be hard to keep the same logic for other stats while keeping gameplay engaging.
No audio yeah we almost had a sound designer but ended up going without and ngl I was a bit short on time to even think about adding music, definitely would be better with a soundtrack :)