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Diamsword

32
Posts
1
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A member registered Oct 09, 2024 · View creator page →

Creator of

Recent community posts

The game is hard, as mentioned I didn't realise how punishing my hitboxes/hurtboxes were... Don't worry if you struggle passing a level, its not you, its me lol. I figured a good build is going negative on the shield, given you can manage passing level 0 (second level) hitless

Way too stressful and fast for a sleeper xd Like any other ware please let the player know what they have to do before timer starts and/or make it easy the first time

Cool concept, lacks a bit of depth and player agency. This game could really go any way, either sneak as the cat, or maybe multiplayer

Definitely would have liked to see the concept expended instead of facing classic upgrades

Very cool concept very unique game.
Could have shown levels layout before starting counting down

Clever, fits the theme very well. Nice art. Story is cute.

I wish the gameplay was a bit more interesting and better explained

Lacks tutorial and clarity. Overall sad that I was lost cause I believe huge potential

Doesn;t load for me :c

Of course I had to test other games named "Level Down"

Your take is interesting, as you mention it definitely feels like unfinished, still a great experience

A game too complex for such a short jam. I ended up getting lost since the mega text tutorial and absolutely no way of knowing what goes on with buildings after tutorial is over.

You could definitely expand this game to fix its missing points and I'm sure it would be fun

Disapointed by the gameplay, I just follow the star, reading file names helps too little.

However I liked the concept would have appreciated better if more explored

Game content and duration really fits for a game jam.
LD was nice, not too crazy yet does the job.

I like the concept I love what you went for there, mini games were a bit boring

Lack of clarity

Not a big fan of the concept, I think in practice it doesn't lead to emergent gameplay

I think the theme is "respected" yet not explored.

Art is great

Hard to understand whats going on

Concept is very basic. When making upgrades, its usually good design to make them impactful ! we want double the speed but ... !

Feels like playing overcooked which I wish was a bit more original

Game was fun !

I wish I had a pause screen to get to know what im supposed to do during minigames

I liked the concept of the shop, it lacked clarity at first yet I had a fun time chosing which upgrade I wanted

LD kinda off, input delay very harsh maybe cause browser

Wow how did you make such a huge city with everything ! Impressive.

Well that was a bit too big for the gameplay tho I got lost too much. Also the game bugged somehow when I reached the delivery my car was rotating

I got that part, I don't know what to do once I reached the point

I don't inderstand the goal. let me know so I can rate your game.

I love the shift play on word

A bit disapointed that it is very close to balatro gameplay wise

I'm not gonna rate it cause I don't understand how to "gather data" even tho I reached the NPC.

Lmk and ill rate it

Like the ideas specially the dark part I though was really clever and would've liked to see more of it !

I like the fact that you added audio even if its basic 

I didn't get the game I think it lacks directions ? Even if they are subbtle

Good game I enjoyed playing it !

A bit harsh for non english speakers, well I speak english but non native so the word mini game I could do but I felt a bit stupid.

Would have enjoyed if level started with 1 or 2 students

Love the concept, allows for puzzle with mutliple solutions, reminds me of Wildforst (combo and turn based).

I ended on level 8 I had a bug where it was waiting endlessly after I tried to walk over a would have been dead monster.

Levels were enough to explain concepts  ! (I guess no need for such a huge explaination text on the page)

41 !

I got a lot more fun than I expected !

The controls for keyboard are killing me its sounds more like a joke than a feature but why not ahah

I wish there was a bit more complexity to it for exemple pushing multiple blocs together while only downgrading the first you're pushing.
Description says and/or while its "and"
Cool concept !