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DiamondRhino64

3
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A member registered Oct 05, 2018

Recent community posts

This is really neat, I like what you're doing however I have some suggestions. Idk what the i frames are on dash but they do not seem correctly tuned for that last level. Additionally I feel, as inaccurate as this is (not that I imagine accuracy is all that important to you which I like) parry should have some i frames. My though process here is because there's so many projectiles going in so many directions and frankly not having that third dimension to dodge in really limits this kinda fight. If there were a few i frames when you parry however, don't you think the final level would be a bit more reasonable? So many projectiles come out in one burst and you can only parry one, and dodging out of parry doesn't seem to do the trick either. I've given my 2 cents, you've got some cool ideas here and I'm excited to see more. Also uhhh keybinds someday I beg of thee!

(1 edit)

On controller I can only use left and right on joystick and dpad. This means I can only move around side to side by turning my camera and it makes sprinting unreasonable. It's basically unplayable sadly. Is there any fix for this because I'm at a loss.

Same issue here.