The game felt quite surreal. I wonder if there were alternate endings I did not manage to find. My only criticism is that at times it felt a bit incomplete - but that could have been your intention.
Dimitris
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Love the moving title and the overall concept.
Going back to the main train page ("Stepped onto empty train...") feels a bit slow since the animation plays every time and breaks apart the game's rushed nature.
I also seemed to have encountered a bug where I ended up in a completely black screen which I could not exit (I didn't realise what I did to get there - possibly clicking on the item just as the time ran out). RN I am just trying to make the game somehow restart (?)
The illustrations are really engaging. I initially got a bit confused trying to find the bad ending (since I got the good ending immediatelly) until I remembered of the dice. I quite liked the randomness mechanic, and I think it could be used even more effectively. Also the color of the ingredient in the potion endings is a bit misleading - I missed the entire ingredient selection until I read the comments.
I quite like the escape room vibe.
I think that implementing a "punishment" mechanism for getting the code wrong would have been a great addition, enhancing the game's engagement. Instead of providing a list of possible answers, a textbox to accept answers would also have been nice. I quite liked the add and subtract buttons, though.
The game felt quite surreal - I would even describe it as if I was "walking" through a poem.
There were a few things I didn't quite understand: Do the actual choices affect the story in some way, or all lead to the same progression?
From a technical standpoint, I noticed that the jewel and beetle numbers could be negative. Was that intentional?
Lastly, I wish there was a description here providing some more context.
