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df&s

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A member registered Jun 06, 2020 · View creator page →

Creator of

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I think having some sort of target would have been nice. (More than x alive and less than y dead.

I think so too. The original idea was to make a wacky physics-based game where your “moon colony” ends up being a trainwreck of random stuff, so I thought it would be funnier if people were incentivized to quickly launch things in a panic, but it completely slipped my mind at the time to actually add a target (I thought the 120s time limit would be enough for some reason).

Do the rocks and lamps do anything or are they just decoration (and make big holes)?

Not really. At first I planned to throw in more useless decorative items like cars, chairs, etc. in a Katamari Damacy inspired way but I stopped after the rock and lamp because of time constraints and I decided it would be better if I focused my time elsewhere for now. Then I decided later to make the rock able to make the biggest craters so there might be some use for it. The lamp was mostly an experiment to see what happens if I could tie a light source to something that you launch (in many ways I was experimenting on this gamejam).

I saw that slayer played this on stream (thank you aswell!) and she thought that the rock would destroy anything it hits. That sounds like a pretty cool idea and I might add this mechanic later after the voting period.

I guess it’s like a super version of the trolley problem in a way

I guess so, yeah. I did want to make a kind of “good job, you saved humanity” message if you saved everyone but in hindsight maybe Earth wasn’t a good choice here since you would have to save billions of people.

Thank you all for playing!

note: the first two objects you launch onto the moon will always be a tree, then a house (regardless of what it says in the corner). sorry, wasn't able to fix that bug before the deadline

Any plans to possibly add shortcuts for setting a specific label? For example, hovering the mouse over an item and clicking 1 for priority, 2 for working, etc.