Thank you so much for the feedback! I really appreciate it :)
Dewlent Designs
Creator of
Recent community posts
This is such a fun concept and I love the visuals of the game! The sword to jump was a bit frustrating at times (maybe having a spacebar to jump control in the settings as an accessibility feature might help?) But seeing the grandpa ghost sigh in relief after each level made me smile! Great characterisation and attention to detail!
I love the concept! I did find it a bit difficult to know when the 'beats' of the game were. I suspect the heartbeat was supposed to visualise it? but because the waves were quite small and closely spaced it was hard to tell, and when I played to the music it felt too slow and like I was missing something? However I really want to see this game developed more and made into a full release!
Firstly, I love the stylization of the game and the vector art! Great job! While the controls are basic, I think the game would benefit from a 'proper' tutorial (even just to establish how to gather each type of resource). It was frustrating getting over 1k resources first go to be told I'd failed and the display indicated I only needed up to 25 of an item... I then read the GDD and while I get why, I wish the decision had been communicated in the demo to manage expectations, having said that it's a game that definitely has legs and with further polish could be really chill to play! And if I didn't feel cold before playing, I certainly do now rofl!
Fun concept! For your first game you did great! As others have said, try and centre the milk shots and consider using vectors (i.e. draw a line from mouse to cow and shoot bullets along it) rather than just straight up and down, it'll give a greater feeling of control for the player :) (alternatively just have the enemies move orthogonally only and give them a larger hitbox?)

