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Dewlent Designs

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A member registered Jul 14, 2018 · View creator page →

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Recent community posts

Thank you so much for the feedback! I really appreciate it :)

This is such a fun game!!

Love the theming and concept, was really fun although I did jump out of the level by mistake. Only tweaks I'd make is have more feedback for the player about breathing (more than just screen brightness) and add a 'floor' detection under the level so if the player falls off the level resets.

Thank you! Yeah it makes a surprising difference ><

Ngl I was a little surprised how big an impact the device made when I played it on pc with mouse vs tablet with finger and stylus!

Pretty much! 

Thank you so much! <3

I'm so pleased you like the game! :)
Thank you for appreciating the details :)

hehe thank you! <3

That moment when you deflect 2 arrows with a single click feels amazing ngl, though in the future please don't make the music so loud >< Love the different effects on the arrows, great job!

Cool concept and ngl the starting joke got me for a sec lol. Nice one :)

Really cool concept and well executed! Great job! :)

Thank you <3

So true!! Thank you for your kind words and really useful feedback :)

Thank you so much for the feedback :) I'll see what I can do ;)

Oh weird, I'll look into that bug. Yeah I agree there needs to be more feedback to the player and it definitely would have benefited from a tutorial so you could learn things like the enemy bot's range to outrun them ><

Thank you so much for the feedback!

Thank you for the feedback!! You've made several great points and have given me lots of food for thought!
I'm glad that you had fun and thank you again for the thoughtful comment!

Thank you! 
Good suggestions! Yeah I'll definitely need to prioritize player feedback more moving forward!
I'm glad the controls felt good, and it would be fun to expand the lore for the game!

This is such a fun concept and I love the visuals of the game! The sword to jump was a bit frustrating at times (maybe having a spacebar to jump control in the settings as an accessibility feature might help?) But seeing the grandpa ghost sigh in relief after each level made me smile! Great characterisation and attention to detail!

I love this! I'm genuinely surprised at how invested I am after this short demo, please make more! I want to see their story develop! (Also I adore all the artistic choices you made, from SFX to fonts to halftone dots in the art, it's great!)

Such a fun lil game! I love the 'hypnotized' effect and the vibes and feel of the game, great job!

I love the concept! I did find it a bit difficult to know when the 'beats' of the game were. I suspect the heartbeat was supposed to visualise it? but because the waves were quite small and closely spaced it was hard to tell, and when I played to the music it felt too slow and like I was missing something? However I really want to see this game developed more and made into a full release!

Love this game!!! Awesome job!

Thank you!!

Thank you so so much! <3 I was worried the footstep SFX would get too repetitive so I added pitch shifting and I think that helped a lot! 

Thank you so much!

Thank you so much!!!! <3

Ok but why is this actually fun lol! Great job! 

Fun little demo! I like how difficult it is to steer the cloud of gas, although I wish the progress reset would count down rather than auto fully refilling as it makes it quite frustrating if your finger slips etc

This is such a sweet little game!!!

Such a fun lil game!! 
Only thing I'd tweak is have a prompt to respawn after dying as I kept forgetting to use 'R' and thought I'd broken the game ><

Firstly, I love the stylization of the game and the vector art! Great job! While the controls are basic, I think the game would benefit from a 'proper' tutorial (even just to establish how to gather each type of resource). It was frustrating getting over 1k resources first go to be told I'd failed and the display indicated I only needed up to 25 of an item... I then read the GDD and while I get why, I wish the decision had been communicated in the demo to manage expectations, having said that it's a game that definitely has legs and with further polish could be really chill to play! And if I didn't feel cold before playing, I certainly do now rofl!

Fun concept! For your first game you did great! As others have said, try and centre the milk shots and consider using vectors (i.e. draw a line from mouse to cow and shoot bullets along it) rather than just straight up and down, it'll give a greater feeling of control for the player :) (alternatively just have the enemies move orthogonally only and give them a larger hitbox?) 

Love the art style and the starting comic! I got stuck pretty quickly although I'm really glad you added the checkpoint feature and had it pop-up when too many failures occur!

Really well stylized! I like how floaty the controls feel (very thematic!) Wish the enemies had a health bar / visual indicator of lost health rather than just shaking.

I like the premise of the game! Would be great if we could control the SFX audio separately from the music please! Its really fun to play!

Thank you so much! Yeah I definitely wish I had an extra week to add a tutorial and some extra levels / bunkers!

Really nicely made game! Simple to learn but not simple to play! (Like most great puzzle games!)

I love this game! Please make it into a full game with multiple levels etc!

This game is amazing!!!! I love everything from the premise to the graphics to the visual effects and SFX, my only gripe is the controls are a little finickity especially when you're panicking that you only have 3 seconds! Please expand this into a full release!