Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

deweyfortytwo

3
Posts
1
Following
A member registered Dec 12, 2024

Recent community posts

What is it coded in? I was going to use macros in excel/libre office since I want to learn those anyway. I suppose I could send you that file. Might be a long time from now, though. I have too many projects.

I was considering learning to try to make something like this, but figured I'd give making what I want in yours a try. Are you considering making flags for types of wrestlers like "big guy" customizable? I'd like to be able to make more than just big or not for the type of league I want to setup.

(1 edit)

I love the game, thank you for it! But I found what I consider a bug. The rest of my feedback would be preferences.

Bug description !Spoiler warning!



Right now the game is readily won by just button-mashing punches. I don't know if you consider that a bug or not, but it seems counter to the intent of the game. The punch is so fast and frequent it interrupts the kick more reliably than blocking, and Harper takes enough pauses in action that you'll land more hits than her by just punching a lot.
Maybe a delay could be added after a successful block that allows the opponent to counter, or the tail-end of the punch animation could be extended? Maybe a kick where the animation starts before the punch could still successfully hit, so blocking is the only kick defense? That way the kick is still a little harder to execute in terms of being blocked, but can't be countered by button-mashing punches. Hopefully there's an adjustment that isn't too hard to make among those ideas.