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devSundae

35
Posts
8
Followers
7
Following
A member registered Jun 12, 2020 · View creator page →

Creator of

Recent community posts

this game is crazy, slay the spire vibes. id pay for full release

fun and challenging, the challenge mode was too hard for me tho

Göby Game!, got it in 50 ticks

felt lowk evil eating the world, good game!

this game gives me balatro vibes, I enjoyed it a lot!

this game hurts my brain, very fun tho good work chief

I feel too dumb for this game, I am very confused

game is fire, I was confused when playing it because I am dumb as bricks

thanks, the movement is very brutal, planned to add a dodge roll but lost track of time, thank you for playing!

thank you king

you fellas out did yourselves, top marks from me,

thank you so much, I put a lot of time into the art and I’m glad people are liking it

HOLY, very fun game, graphics, puzzles, sound design. amazing game!

I made the enemies a little too hard, it really makes the cooldowns feel long, thanks for playing!

good job on your game! It could be interesting to remove spots where potions have been picked up so you have to go to different sections. I found I would creep up the right since he always started looking from the left

yeah its a bit unfair at times but I wanted to emulate an archer hiding in the woods (maybe it was too mean?), thanks for playing the game!

my favourite game so far, 61.54 seconds. simple but so elegant

I enjoyed this a lot, I lost a game because a skeleton was stuck at the top of the map and I couldnt kill it with the tiles but thats my own fault. good game!

that big wall of wind gusts with the small platforms INFURIATED me, game actually triggered me. was super fun tho lowk

short and sweet just like my piss

this game took me a little bit to figure out what the hell was going on. I found sometimes it was better to not attack and save the damage on doing big moves. the diorama look was nice and what pulled me in to trying the game out.

first couple levels, primarily the band one I thought the countdown would change, 1-2 1-2-3-4, but I was pleasantly suprised by some of the later levels, I enjoyed the doctors office one where the countdown was unknown. good game

holy, I. am. terrible. at this game, hella fun and cool gameplay mechanics tho. you popped off.

super enjoyable, the right amount of difficulty and very fun paintings. also the audio goes ridiculously hard, when is the OST dropping

the thumbnail is peak

Hey yeah it’s only a problem with the ramp level as I was rushing near the end. Will fix it in the post jam version

Thanks for the feedback, I have the controls listed including some artifact pieces to test them out on on the main menu screen before you start the game but perhaps they are not noticed by players

  • fix the level generation so that it is solvable (also add some values to make the generations less bland).
  • add nodes that you need to feed the wire through to power it.
  • allow wire points to spawn on the grid too.
  • ui, level changing, sound.
  • also a couple of bug fixes too

the game is cool but I am bad at it cause the wires lose power to quickly

thanks, I am eager to continue working on it

wait till we add the dialogue ( ͡° ͜ʖ ͡°)

The game is prey-ty good!

already have a lot of ideas to make the game more user friendly

will make it easier to play soon friend, thank you for the review

thanks, I plan on continuing the game and making it way more user friendly