Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Devskate

6
Posts
A member registered Mar 19, 2023

Recent community posts

(2 edits)

Problem :

it seems like this doesn't directly support With three JS ( pandako's 3d extension).. any solutions on how to fix this?

( I'm using the experimental 3d box instead of sprites so it looks good)

I Need Help!

(again :P)

since my magicavoxel only appears as a black screen i used blockbench to make my obj model.. (now i dont know if blockbench works or not) but i saw someone used blender so i made mine with blender (keep in mind none of them appeared in my game)

unless im stupid and it has something to do with the setup or the texturing :/     

(and im too lazy to make another model if i dont really need to (but if i do then ill just make another model... if magicavoxel would OPEN (not blank screen))

correct! i found a way to work around this by using "rotate camera" instead of "rotate camera like head" since i dont own a windows idk if it works on other platforms :/ 

there's also a problem about the camera limitations and stuff

( again idk know how to use it T-T )

I found a new solution.. instead I use rotate camera instead of rotate camera like head.. I don't know if this will work on other devices so please test it on a windows or linux or something like that :)

I need help! I'm trying to use rotate camera like head on macOS but I run into 2  1 problems

1. idk how to use it 

2. tutorials doesn't seem to work( the example shooter project also doesnt work :( ...