Cleaning up

It seems you have been transported here by the wormhole. I don't want to be the bearer of bad news, but the only way back to the milky way is to crawl station to station through uncharted space.

Warm up the weapon systems because this dungeon rewards aggression:

Pilot, there is no "return to battlefield" text or endless map generation. Tight asteroid clusters and weird mega structures completely surround you, forcing close quarters combat. Even when you don't want to.


Everything revolves around energy and temperature. Combo weapons and gear in wild ways to dominate. But what works in one region might be your downfall in the next.


Fly your shuttle over to the Devoid itch page to scrap against aliens as you make the escape.
The progression on this so far has been great.
Once you get movement down, you can zip through the map pretty well. The weapon view / zoom opens up a lot of opportunities to peak ahead and strategize before you enter a zone. Combat incentivizes clean accuracy and attention to resources. Overall a nice experience.
I'll be looking forward to the next update.
Thank you! Enemy spawning could certainly be improved. I agree, its crushing when you are low on energy and the enemies are unreachable. As for the dash, I plan on adding the ability to bind keys (maybe in the next version) that way you can set it up how you'd like. Pause menu... uh yeah that should also prob exist lol. Glad you enjoyed the game. I'll be taking all of this into account for V3.